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UE4-Kajiya-Kay-Mobile-Hair- Public
Based on Kajiya-Kay Implementing ATI based into Mobile Pipeline in UE4
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proof of concept of floating capsule(physical character controller+ physical animation active ragdoll
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This is a TCP communication between python and Ue4, where this part of depository is Python project.
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UE4_MotionMatching- Public
Forked from stinvi/UE4_MotionMatching-Early Implementation of Motion Matching tech
C++ The Unlicense UpdatedJul 13, 2022 -
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50YearsOfRayTracing Public
Forked from neil3d/50YearsOfRayTracing以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
C++ UpdatedMar 14, 2022 -
Nav3D Public
Forked from darbycostello/Nav3D3D Pathfinding and cover system plugin for UE4, using Sparse Voxel Octrees.
C++ MIT License UpdatedMar 7, 2022 -
SPCRJointDynamicsUE4 Public
Forked from SPARK-inc/SPCRJointDynamicsUE4布風骨物理エンジン
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ActiveRagdoll Public
Forked from ashleve/ActiveRagdollFrom-scratch implementation of physics-based method for controlling Unity ragdolls with proportional-integral-derivative controllers (PID)
C# MIT License UpdatedJan 21, 2021 -
Mobile-Trick-Fur-Rendering Public
A cheap trick for fur rendering on Mobile doesn't require multi-tap pass using Unity's new URP render pipeline.
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Using Kalman Filter/Least Square to Estimate Target to aim ahead.
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BlurPostProcessing Public
This is a selective Post processing using Custom Depth in UE4
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PhaseEngine Public
A render engine based in Dx10, did it while in 2008. Long time ago....
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