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A curated list of awesome resources related to MedusaJS 😎
A Node.js library to calculate Uniswap V3 ratios (prices) from token pairs.
A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a Blue Noise in Screen Space", Heitz et al. (2019)
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A fast entity component system (ECS) for C & C++
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A collection of open source c/c++ libraries for gamedev
linalg.h is a single header, public domain, short vector math library for C++
Build terminal dashboards using ascii/ansi art and javascript
White paper describing the Autodesk Standard Surface shader.
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Atmospheric Scattering for Unity
Experimentation framework for probe-based lighting
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.