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Reimplementation of "Detailed Rigid Body Simulation with Extended Position Based Dynamics"
A MessagePack implementation for Lua 5.3/5.4 - msgpack.org[Lua]
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
An example project on how to set up and write custom server code in Nakama server.
Provides an efficient allocation free async/await integration for Unity.
UDP and TCP NAT hole punching examples in python
MLAPI.Puncher is a lightweight, cross-platform, easy to use implementation of NAT punchthrough.
Make meshrenderer behave as skinnedmeshrenderer
Example project for Unity 2020.1 Mesh API improvements
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
🕹 Demos of Games 103 (Physics Simulation) Using Unity
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
Simple rigid-body physics simulator powered by XPBD.
Productive, portable, and performant GPU programming in Python.
Implementation of Eulerian-on-Lagrangian Cloth Simulation on Siggraph 2018
Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.