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Tools Quality

Mod for TLD (The long dark)

This Mod allows You to:

  • modify time to perform actions like wood (branches/limbs) and carcass harvesting
  • modify time to perfom actions based on tool quality, separate for manufactured tools, primitive tools and hacksaw.
  • Manufactured tools, can have time bonus if keept at high quality.

Mod concept

Issue: In TLD tools quality are ignored and it's pointless to keep them maintained.

  • Quality of tool will affect it's efficiency (time to complete task)
  • Improvised tools have lower top efficiency but higher bottom one while compared to manufactured ones
  • Manufactured tools can have "boost" efficiency above certain threshold
  • Manufactured tools get inoperable below certain threshold while crude will work on minimal efficiency (do not get destroyed)
  • Add stone tool(s) - it's efficiency is lower than any other tools
  • (optional) Struggle tweaks - damage is scaled based on all above.
  • Deprecate "QuickerWoodCutting" and add it to this (as base) and perhaps extend functionality to animal harvesting.

Lets say efficiency is arbitrary number from 0 (does not work) to 400, where vanilla manufactured tool is working on 300, improvised is 200. Improvised tool at 0% (well 5% if we go with path that they do not get broken) it's efficiency will be 100, while at 100% will be 200. Manufactured at 0% efficiency is 0, at Y% is 50 (where Y is low threshold / breaking point), at X% is 300 (where X is threshold up to where degradation starts). If boost is enabled, there is also Z% - if quality is above Z%, tool efficiency can go above 300. Disabling boost will be done by setting it to 100%. 0% > Y% > X% > Z% >= 100%

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