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When I choose "Exposure set type = Multiplier" at Dynamic Layer Height dialog, I got same start values for bottom exposure time and normal exposure time.
- **Tool - Dynamic Layer Height:**
- (Add) Option to strip anti-aliasing: Use this option if you get flashy layers or if you want to enhancement the results
- (Add) Option to reconstruct anti-aliasing: Use this option with "Strip anti-aliasing" to reconstruct the layer anti-aliasing via an gaussian blur
- (Add) Maximum wide difference: The maximum number of pixels wide difference to be able to stack layers, where one pixel difference is a whole perimeter of the object to be eroded.
0 = Stack only equal layers
n = Stack equal layers or with a n perimeter of difference between the sum of the stack (#274)
- (Add) Allow to change the base exposure times for the auto generation (#274)
- (Add) Option to switch between: "Set the same base time for all bottoms" or "Calculate and iterate bottom exposures"
- (Add) Button to: Copy automatic table data into manual table
- (Improvement) Auto fill all layer height exposures times on manual entry
- (Fix) When "Exposure set type = Multiplier" bottom exposure is being used for normal exposure (#274)
- (Fix) Do not sum equal layers on the stack
- (Fix) Recalculate the material milliliters per layer when replacing a layer collection (#273)
System
Describe the bug
When I choose "Exposure set type = Multiplier" at Dynamic Layer Height dialog, I got same start values for bottom exposure time and normal exposure time.
Screenshots
Additional context
Error in "OperationDynamicLayerHeight.cs" file, line 348.
Now:
exposure = (decimal)SlicerFile.BottomExposureTime + (decimal)SlicerFile.ExposureTime * count * layerHeight * _exposureStep;
Must be:
exposure = (decimal)SlicerFile.ExposureTime + (decimal)SlicerFile.ExposureTime * count * layerHeight * _exposureStep;
I'm sorry, I don't know how to use github :)
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