8000 skxdoom (Dmitry Karpukhin) / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View skxdoom's full-sized avatar

Block or report skxdoom

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
8000
Showing results

Surfel Radiance Cascades Diffuse Global Illumination

C++ 169 10 Updated Mar 11, 2025

RTX Global Illumination (RTXGI)

C++ 730 62 Updated Feb 5, 2024

This is an Unreal Engine 4/5 plugin to generate procedural dungeon.

C++ 673 76 Updated Jun 9, 2025

Unreal Engine Character World Interaction Components Set

C++ 35 11 Updated Jan 25, 2022

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin wit 8000 h a simple multiplayer sample project.

C++ 5,131 909 Updated Apr 6, 2024

HL2-style, classic FPS movement for Unreal Engine implemented in C++

C++ 1,368 171 Updated Jun 8, 2025

The DarkPlaces Quake engine, created by LadyHavoc. Official Git repository (replaces SVN).

C 347 50 Updated Apr 26, 2025

Conservative Morphological Anti-Aliasing 2.0

C++ 175 27 Updated Jan 3, 2023

Layer-based infinite procedural generation

C# 404 31 Updated Dec 7, 2024

Real-time infinite procedural city generation.

C# 7 Updated May 5, 2021

In this project we develop Djikstra's algorithm and A* algorithm in unreal C++.

C++ 4 1 Updated Dec 3, 2022

PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST e…

C++ 447 54 Updated Jun 30, 2025

Convert Sumo .net.xml road network files into road geometry inside Unreal

C++ 49 27 Updated Mar 19, 2020

A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks

Python 25 Updated Aug 5, 2023

A simple C++ plugin for Unreal Engine 4 containing everything needed to play with Lindenmayer Systems. Plugin was built and tested with 4.13.0 -- Relevant forum thread here.

C++ 36 11 Updated Sep 26, 2021

Far Cry in Virtual Reality

C++ 137 13 Updated Jan 6, 2025
Shell 615 37 Updated Jan 16, 2024

UE5 Project of TAPython Taichi Stable Fluid Example

Python 17 3 Updated Dec 30, 2023

A node-based image processing GUI aimed at making chaining image processing tasks easy and customizable. Born as an AI upscaling application, chaiNNer has grown into an extremely flexible and power…

Python 5,176 314 Updated May 30, 2025
C++ 71 20 Updated Jan 25, 2024

Combined repo for the RTX-Remix runtime and toolkit

1,490 75 Updated Mar 13, 2025

Unreal Engine 5 plugin template for adding custom rendering pass to the engine with a SceneViewExtension

C++ 138 9 Updated Jun 14, 2025

Unreal Engine 4.26 test project and plugin for SceneViewExtension and how to hook custom shaders to RDG/GraphBuilder

C++ 27 3 Updated Jan 4, 2023

The minimal source code for adding and using a custom compute shader in Unreal Engine 4

C++ 175 42 Updated Jul 14, 2023

Sample to convert rendering result to texture using FrameGrabber function

C++ 46 20 Updated Jun 29, 2023

a simple unreal engine 4 plugins.

C++ 146 37 Updated Mar 7, 2025

Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

C++ 1,770 61 Updated Jan 6, 2025
Next
0