Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP protocols and 10K connections problem solution.
- Cross platform (Linux, OSX, Windows)
- Asynchronous communication
- Supported CPU scalability designs: IO service per thread, thread pool
- Supported transport protocols: TCP, SSL, UDP, UDP multicast
Optional:
Install gil (git links) tool
pip3 install gil
git clone https://github.com/chronoxor/CppServer.git
cd CppServer
gil update
cd build
./unix.sh
cd build
./unix.sh
cd build
mingw.bat
cd build
vs.bat
Asio service is used to host all clients/servers based on Asio C++ library. It is implemented based on Asio C++ Library and use a separate thread to perform all asynchronous IO operations and communications.
The common usecase is to instantiate one Asio service, start the service and attach TCP/UDP/WebSocket servers or/and clients to it. One Asio service can handle several servers and clients asynchronously at the same time in one I/O thread. If you want to scale your servers or clients it is possible to create and use more than one Asio services to handle your servers/clients in balance.
Also it is possible to dispatch or post your custom handler into I/O thread. Dispatch will execute the handler immediately if the current thread is I/O one. Otherwise the handler will be enqueued to the I/O queue. In opposite the post method will always enqueue the handler into the I/O queue.
Here comes an example of using custom Asio service with dispatch/post methods:
#include "server/asio/service.h"
#include "threads/thread.h"
#include <iostream>
int main(int argc, char** argv)
{
// Create a new Asio service
auto service = std::make_shared<CppServer::Asio::Service>();
// Start the Asio service
std::cout << "Asio service starting...";
service->Start();
std::cout << "Done!" << std::endl;
// Dispatch
std::cout << "1 - Dispatch from the main thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
service->Dispatch([service]()
{
std::cout << "1.1 - Dispatched in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
std::cout << "1.2 - Dispatch from thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
service->Dispatch([service]()
{
std::cout << "1.2.1 - Dispatched in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
});
std::cout << "1.3 - Post from thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
service->Post([service]()
{
std::cout << "1.3.1 - Posted in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
});
});
// Post
std::cout << "2 - Post from the main thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
service->Post([service]()
{
std::cout << "2.1 - Posted in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
std::cout << "2.2 - Dispatch from thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
service->Dispatch([service]()
{
std::cout << "2.2.1 - Dispatched in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
});
std::cout << "2.3 - Post from thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
service->Post([service]()
{
std::cout << "2.3.1 - Posted in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
});
});
// Wait for a while...
CppCommon::Thread::Sleep(1000);
// Stop the Asio service
std::cout << "Asio service stopping...";
service->Stop();
std::cout << "Done!" << std::endl;
return 0;
}
Output of the above example is the following:
Asio service started!
1 - Dispatch from the main thread with Id 16744
2 - Post from the main thread with Id 16744
1.1 - Dispatched in thread with Id 19920
1.2 - Dispatch from thread with Id 19920
1.2.1 - Dispatched in thread with Id 19920
1.3 - Post from thread with Id 19920
2.1 - Posted in thread with Id 19920
2.2 - Dispatch from thread with Id 19920
2.2.1 - Dispatched in thread with Id 19920
2.3 - Post from thread with Id 19920
1.3.1 - Posted in thread with Id 19920
2.3.1 - Posted in thread with Id 19920
Asio service stopped!
Here comes the example of Asio timer. It can be used to wait for some action in future with providing absolute time or relative time span. Asio timer can be used in synchronous or asynchronous modes.
#include "server/asio/timer.h"
#include "threads/thread.h"
#include <iostream>
class AsioTimer : public CppServer::Asio::Timer
{
public:
using CppServer::Asio::Timer::Timer;
protected:
void onTimer(bool canceled) override
{
std::cout << "Asio timer " << (canceled ? "canceled" : "expired") << std::endl;
}
void onError(int error, const std::string& category, const std::string& message) override
{
std::cout << "Asio timer caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}
};
int main(int argc, char** argv)
{
// Create a new Asio service
auto service = std::make_shared<CppServer::Asio::Service>();
// Start the Asio service
std::cout << "Asio service starting...";
service->Start();
std::cout << "Done!" << std::endl;
// Create a new Asio timer
auto timer = std::make_shared<AsioTimer>(service);
// Setup and synchronously wait for the timer
timer->Setup(CppCommon::UtcTime() + CppCommon::Timespan::seconds(1));
timer->WaitSync();
// Setup and asynchronously wait for the timer
timer->Setup(CppCommon::Timespan::seconds(1));
timer->WaitAsync();
// Wait for a while...
CppCommon::Thread::Sleep(2000);
// Setup and asynchronously wait for the timer
timer->Setup(CppCommon::Timespan::seconds(1));
timer->WaitAsync();
// Wait for a while...
CppCommon::Thread::Sleep(500);
// Cancel the timer
timer->Cancel();
// Wait for a while...
CppCommon::Thread::Sleep(500);
// Stop the Asio service
std::cout << "Asio service stopping...";
service->Stop();
std::cout << "Done!" << std::endl;
return 0;
}
Output of the above example is the following:
Asio service starting...Done!
Timer was expired
Timer was canceled
Asio service stopping...Done!
Here comes the example of the TCP chat server. It handles multiple TCP client sessions and multicast received message from any session to all ones. Also it is possible to send admin message directly from the server.
#include "server/asio/tcp_server.h"
#include "threads/thread.h"
#include <iostream>
class ChatSession : public CppServer::Asio::TCPSession
{
public:
using CppServer::Asio::TCPSession::TCPSession;
protected:
void onConnected() override
{
std::cout << "Chat TCP session with Id " << id() << " connected!" << std::endl;
// Send invite message
std::string message("Hello from TCP chat! Please send a message or '!' to disconnect the client!");
SendAsync(message);
}
void onDisconnected() override
{
std::cout << "Chat TCP session with Id " << id() << " disconnected!" << std::endl;
}
void onReceived(const void* buffer, size_t size) override
{
std::string message((const char*)buffer, size);
std::cout << "Incoming: " << message << std::endl;
// Multicast message to all connected sessions
server()->Multicast(message);
// If the buffer starts with '!' the disconnect the current session
if (message == "!")
DisconnectAsync();
}
void onError(int error, const std::string& category, const std::string& message) override
{
std::cout << "Chat TCP session caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}
};
class ChatServer : public CppServer::Asio::TCPServer
{
public:
using CppServer::Asio::TCPServer::TCPServer;
protected:
std::shared_ptr<CppServer::Asio::TCPSession> CreateSession(std::shared_ptr<CppServer::Asio::TCPServer> server) override
{
return std::make_shared<ChatSession>(server);
}
protected:
void onError(int error, const std::string& category, const std::string& message) override
{
std::cout << "Chat TCP server caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}
};
int main(int argc, char** argv)
{
// TCP server port
int port = 1111;
if (argc > 1)
port = std::atoi(argv[1]);
std::cout << "TCP server port: " << port << std::endl;
// Create a new Asio service
auto service = std::make_shared<CppServer::Asio::Service>();
// Start the Asio service
std::cout << "Asio service starting...";
service->Start();
std::cout << "Done!" << std::endl;
// Create a new TCP chat server
auto server = std::make_shared<ChatServer>(service, port);
// Start the server
std::cout << "Server starting...";
server->Start();
std::cout << "Done!" << std::endl;
std::cout << "Press Enter to stop the server or '!' to restart the server..." << std::endl;
// Perform text input
std::string line;
while (getline(std::cin, line))
{
if (line.empty())
break;
// Restart the server
if (line == "!")
{
std::cout << "Server restarting...";
server->Restart();
std::cout << "Done!" << std::endl;
continue;
}
// Multicast admin message to all sessions
line = "(admin) " + line;
server->Multicast(line);
}
// Stop the server
std::cout << "Server stopping...";
server->Stop();
std::cout << "Done!" << std::endl;
// Stop the Asio service
std::cout << "Asio service stopping...";
service->Stop();
std::cout << "Done!" << std::endl;
return 0;
}
Here comes the example of the TCP chat client. It connects to the TCP chat server and allows to send message to it and receive new messages.
#include "server/asio/tcp_client.h"
#include "threads/thread.h"
#include <atomic>
#include <iostream>
class ChatClient : public CppServer::Asio::TCPClient
{
public:
ChatClient(std::shared_ptr<CppServer::Asio::Service> service, const std::string& address, int port)
: CppServer::Asio::TCPClient(service, address, port)
{
_stop = false;
}
void DisconnectAndStop()
{
_stop = true;
DisconnectAsync();
while (IsConnected())
CppCommon::Thread::Yield();
}
protected:
void onConnected() override
{
std::cout << "Chat TCP client connected a new session with Id " << id() << std::endl;
}
void onDisconnected() override
{
std::cout << "Chat TCP client disconnected a session with Id " << id() << std::endl;
// Wait for a while...
CppCommon::Thread::Sleep(1000);
// Try to connect again
if (!_stop)
ConnectAsync();
}
void onReceived(const void* buffer, size_t size) override
{
std::cout << "Incoming: " << std::string((const char*)buffer, size) << std::endl;
}
void onError(int error, const std::string& category, const std::string& message) override
{
std::cout << "Chat TCP client caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}
private:
std::atomic<bool> _stop;
};
int main(int argc, char** argv)
{
// TCP server address
std::string address = "127.0.0.1";
if (argc > 1)
address = argv[1];
// TCP server port
int port = 1111;
if (argc > 2)
port = std::atoi(argv[2]);
std::cout << "TCP server address: " << address << std::endl;
std::cout << "TCP server port: " << port << std::endl;
// Create a new Asio service
auto service = std::make_shared<CppServer::Asio::Service>();
// Start the Asio service
std::cout << "Asio service starting...";
service->Start();
std::cout << "Done!" << std::endl;
// Create a new TCP chat client
auto client = std::make_shared<ChatClient>(service, address, port);
// Connect the client
std::cout << "Client connecting...";
client->ConnectAsync();
std::cout << "Done!" &
10000
lt;< std::endl;
std::cout << "Press Enter to stop the client or '!' to reconnect the client..." << std::endl;
// Perform text input
std::string line;
while (getline(std::cin, line))
{
if (line.empty())
break;
// Disconnect the client
if (line == "!")
{
std::cout << "Client disconnecting...";
client->DisconnectAsync();
std::cout << "Done!" << std::endl;
continue;
}
// Send the entered text to the chat server
client->SendAsync(line);
}
// Disconnect the client
std::cout << "Client disconnecting...";
client->DisconnectAndStop();
std::cout << "Done!" << std::endl;
// Stop the Asio service
std::cout << "Asio service stopping...";
service->Stop();
std::cout << "Done!" << std::endl;
return 0;
}
Here comes the example of the SSL chat server. It handles multiple SSL client sessions and multicast received message from any session to all ones. Also it is possible to send admin message directly from the server.
This example is very similar to the TCP one except the code that prepares SSL context and handshake handler.
#include "server/asio/ssl_server.h"
#include "threads/thread.h"
#include <iostream>
class ChatSession : public CppServer::Asio::SSLSession
{
public:
using CppServer::Asio::SSLSession::SSLSession;
protected:
void onConnected() override
{
std::cout << "Chat SSL session with Id " << id() << " connected!" << std::endl;
}
void onHandshaked() override
{
std::cout << "Chat SSL session with Id " << id() << " handshaked!" << std::endl;
// Send invite message
std::string message("Hello from SSL chat! Please send a message or '!' to disconnect the client!");
SendAsync(message.data(), message.size());
}
void onDisconnected() override
{
std::cout << "Chat SSL session with Id " << id() << " disconnected!" << std::endl;
}
void onReceived(const void* buffer, size_t size) override
{
std::string message((const char*)buffer, size);
std::cout << "Incoming: " << message << std::endl;
// Multicast message to all connected sessions
server()->Multicast(message);
// If the buffer starts with '!' the disconnect the current session
if (message == "!")
DisconnectAsync();
}
void onError(int error, const std::string& category, const std::string& message) override
{
std::cout << "Chat SSL session caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}
};
class ChatServer : public CppServer::Asio::SSLServer
{
public:
using CppServer::Asio::SSLServer::SSLServer;
protected:
std::shared_ptr<CppServer::Asio::SSLSession> CreateSession(std::shared_ptr<CppServer::Asio::SSLServer> server) override
{
return std::make_shared<ChatSession>(server);
}
protected:
void onError(int error, const std::string& category, const std::string& message) override
{
std::cout << "Chat TCP server caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}
};
int main(int argc, char** argv)
{
// SSL server port
int port = 2222;
if (argc > 1)
port = std::atoi(argv[1]);
std::cout << "SSL server port: " << port << std::endl;
// Create a new Asio service
auto service = std::make_shared<CppServer::Asio::Service>();
// Start the Asio service
std::cout << "Asio service starting...";
service->Start();
std::cout << "Done!" << std::endl;
// Create and prepare a new SSL server context
auto context = std::make_shared<CppServer::Asio::SSLContext>(asio::ssl::context::tlsv12);
context->set_password_callback([](size_t max_length, asio::ssl::context::password_purpose purpose) -> std::string { return "qwerty"; });
context->use_certificate_chain_file("../tools/certificates/server.pem");
context->use_private_key_file("../tools/certificates/server.pem", asio::ssl::context::pem);
context->use_tmp_dh_file("../tools/certificates/dh4096.pem");
// Create a new SSL chat server
auto server = std::make_shared<ChatServer>(service, context, port);
// Start the server
std::cout << "Server starting...";
server->Start();
std::cout << "Done!" << std::endl;
std::cout << "Press Enter to stop the server or '!' to restart the server..." << std::endl;
// Perform text input
std::string line;
while (getline(std::cin, line))
{
if (line.empty())
break;
// Restart the server
if (line == "!")
{
std::cout << "Server restarting...";
server->Restart();
std::cout << "Done!" << std::endl;
continue;
}
// Multicast admin message to all sessions
line = "(admin) " + line;
server->Multicast(line);
}
// Stop the server
std::cout << "Server stopping...";
server->Stop();
std::cout << "Done!" << std::endl;
// Stop the Asio service
std::cout << "Asio service stopping...";
service->Stop();
std::cout << "Done!" << std::endl;
return 0;
}
Here comes the example of the SSL chat client. It connects to the SSL chat server and allows to send message to it and receive new messages.
This example is very similar to the TCP one except the code that prepares SSL context and handshake handler.
#include "server/asio/ssl_client.h"
#include "threads/thread.h"
#include <atomic>
#include <iostream>
class ChatClient : public CppServer::Asio::SSLClient
{
public:
ChatClient(std::shared_ptr<CppServer::Asio::Service> service, std::shared_ptr<CppServer::Asio::SSLContext> context, const std::string& address, int port)
: CppServer::Asio::SSLClient(service, context, address, port)
{
_stop = false;
}
void DisconnectAndStop()
{
_stop = true;
DisconnectAsync();
while (IsConnected())
CppCommon::Thread::Yield();
}
protected:
void onConnected() override
{
std::cout << "Chat SSL client connected a new session with Id " << id() << std::endl;
}
void onHandshaked() override
{
std::cout << "Chat SSL client handshaked a new session with Id " << id() << std::endl;
}
void onDisconnected() override
{
std::cout << "Chat SSL client disconnected a session with Id " << id() << std::endl;
// Wait for a while...
CppCommon::Thread::Sleep(1000);
// Try to connect again
if (!_stop)
ConnectAsync();
}
void onReceived(const void* buffer, size_t size) override
{
std::cout << "Incoming: " << std::string((const char*)buffer, size) << std::endl;
}
void onError(int error, const std::string& category, const std::string& message) override
{
std::cout << "Chat SSL client caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}
private:
std::atomic<bool> _stop;
};
int main(int argc, char** argv)
{
// SSL server address
std::string address = "127.0.0.1";
if (argc > 1)
address = argv[1];
// SSL server port
int port = 2222;
if (argc > 2)
port = std::atoi(argv[2]);
std::cout << "SSL server address: " << address << std::endl;
std::cout << "SSL server port: " << port << std::endl;
// Create a new Asio service
auto service = std::make_shared<CppServer::Asio::Service>();
// Start the Asio service
std::cout << "Asio service starting...";
service->Start();
std::cout << "Done!" << std::endl;
// Create and prepare a new SSL client context
auto context = std::make_shared<CppServer::Asio::SSLContext>(asio::ssl::context::tlsv12);
context->set_default_verify_paths();
context->set_root_certs();
context->set_verify_mode(asio::ssl::verify_peer | asio::ssl::verify_fail_if_no_peer_cert);
context->load_verify_file("../tools/certificates/ca.pem");
// Create a new SSL chat client
auto client = std::make_shared<ChatClient>(service, context, address, port);
// Connect the client
std::cout << "Client connecting...";
client->ConnectAsync();
std::cout << "Done!" << std::endl;
std::cout << "Press Enter to stop the client or '!' to reconnect the client..." << std::endl;
// Perform text input
std::string line;
while (getline(std::cin, line))
{
if (line.empty())
break;
// Disconnect the client
if (line == "!")
{
std::cout << "Client disconnecting...";
client->DisconnectAsync();
std::cout << "Done!" << std::endl;
continue;
}
// Send the entered text to the chat server
client->SendAsync(line);
}
// Disconnect the client
std::cout << "Client disconnecting...";
client->DisconnectAndStop();
std::cout << "Done!" << std::endl;
// Stop the Asio service
std::cout << "Asio service stopping...";
service->Stop();
std::cout << "Done!" << std::endl;
return 0;
}
Here comes the example of the UDP echo server. It receives a datagram mesage from any UDP client and resend it back without any changes.
#include "server/asio/udp_server.h"
#include "threads/thread.h"
#include <iostream>
class EchoServer : public CppServer::Asio::UDPServer
{
public:
using CppServer::Asio::UDPServer::UDPServer;
protected:
void onStarted() override
{
// Start receive datagrams
ReceiveAsync();
}
void onReceived(const asio::ip::udp::endpoint& endpoint, const void* buffer, size_t size) override
{
std::string message((const char*)buffer, size);
std::cout << "Incoming: " << message << std::endl;
// Echo the message back to the sender
SendAsync(endpoint, message);
}
void onSent(const asio::ip::udp::endpoint& endpoint, size_t sent) override
{
// Continue receive datagrams
ReceiveAsync();
}
void onError(int error, const std::string& category, const std::string& message) override
{
std::cout << "Echo UDP server caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}
};
int main(int argc, char** argv)
{
// UDP server port
int port = 3333;
if (argc > 1)
port = std::atoi(argv[1]);
std::cout << "UDP server port: " << port << std::endl;
// Create a new Asio service
auto service = std::make_shared<CppServer::Asio::Service>();
// Start the Asio service
std::cout << "Asio service starting...";
service->Start();
std::cout << "Done!" << std::endl;
// Create a new UDP echo server
auto server = std::make_shared<EchoServer>(service, port);
// Start the server
std::cout << "Server starting...";
server->Start();
std::cout << "Done!" << std::endl;
std::cout << "Press Enter to stop the server or '!' to restart the server..." << std::endl;
// Perform text input
std::string line;
while (getline(std::cin, line))
{
if (line.empty())
break;
// Restart the server
if (line == "!")
{
std::cout << "Server restarting...";
server->Restart();
std::cout << "Done!" << std::endl;
continue;
}
}
// Stop the server
std::cout << "Server stopping...";
server->Stop();
std::cout << "Done!" << std::endl;
// Stop the Asio service
std::cout << "Asio service stopping...";
service->Stop();
std::cout << "Done!" << std::endl;
return 0;
}
Here comes the example of the UDP echo client. It sends user datagram message to UDP server and listen for response.
#include "server/asio/udp_client.h"
#include "threads/thread.h"
#include <atomic>
#include <iostream>
class EchoClient : public CppServer::Asio::UDPClient
{
public:
EchoClient(std::shared_ptr<CppServer::Asio::Service> service, const std::string& address, int port)
: CppServer::Asio::UDPClient(service, address, port)
{
_stop = false;
}
void DisconnectAndStop()
{
_stop = true;
DisconnectAsync();
while (IsConnected())
CppCommon::Thread::Yield();
}
protected:
void onConnected() override
{
std::cout << "Echo UDP client connected a new session with Id " << id() << std::endl;
// Start receive datagrams
ReceiveAsync();
}
void onDisconnected() override
{
std::cout << "Echo UDP client disconnected a session with Id " << id() << std::endl;
// Wait for a while...
CppCommon::Thread::Sleep(1000);
// Try to connect again
if (!_stop)
ConnectAsync();
}
void onReceived(const asio::ip::udp::endpoint& endpoint, const void* buffer, size_t size) override
{
std::cout << "Incoming: " << std::string((const char*)buffer, size) << std::endl;
// Continue receive datagrams
ReceiveAsync();
}
void onError(int error, const std::string& category, const std::string& message) override
{
std::cout << "Echo UDP client caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}
private:
std::atomic<bool> _stop;
};
int main(int argc, char** argv)
{
// UDP server address
std::string address = "127.0.0.1";
if (argc > 1)
address = argv[1];
// UDP server port
int port = 3333;
if (argc > 2)
port = std::atoi(argv[2]);
std::cout << "UDP server address: " << address << std::endl;
std::cout << "UDP server port: " << port << std::endl;
// Create a new Asio service
auto service = std::make_shared<CppServer::Asio::Service>();
// Start the Asio service
std::cout << "Asio service starting...";
service->Start();
std::cout << "Done!" << std::endl;
// Create a new UDP echo client
auto client = std::make_shared<EchoClient>(service, address, port);
// Connect the client
std::cout << "Client connecting...";
client->ConnectAsync();
std::cout << "Done!" << std::endl;
std::cout << "Press Enter to stop the client or '!' to reconnect the client..." << std::endl;
// Perform text input
std::string line;
while (getline(std::cin, line))
{
if (line.empty())
break;
// Disconnect the client
if (line == "!")
{
std::cout << "Client disconnecting...";
client->DisconnectAsync();
std::cout << "Done!" << std::endl;
continue;
}
// Send the entered text to the echo server
client->SendSync(line);
}
// Disconnect the client
std::cout << "Client disconnecting...";
client->DisconnectAndStop();
std::cout << "Done!" << std::endl;
// Stop the Asio service
std::cout << "Asio service stopping...";
service->Stop();
std::cout << "Done!" << std::endl;
return 0;
}
Here comes the example of the UDP multicast server. It use multicast IP address to multicast datagram messages to all client that joined corresponding UDP multicast group.
#include "server/asio/udp_server.h"
#include "threads/thread.h"
#include <iostream>
class MulticastServer : public CppServer::Asio::UDPServer
{
public:
using CppServer::Asio::UDPServer::UDPServer;
protected:
void onError(int error, const std::string& category, const std::string& message) override
{
std::cout << "Multicast UDP server caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}
};
int main(int argc, char** argv)
{
// UDP multicast address
std::string multicast_address = "239.255.0.1";
if (argc > 1)
multicast_address = argv[1];
// UDP multicast port
int multicast_port = 3334;
if (argc > 2)
multicast_port = std::atoi(argv[2]);
std::cout << "UDP multicast address: " << multicast_address << std::endl;
std::cout << "UDP multicast port: " << multicast_port << std::endl;
// Create a new Asio service
auto service = std::make_shared<CppServer::Asio::Service>();
//
BEA9
Start the Asio service
std::cout << "Asio service starting...";
service->Start();
std::cout << "Done!" << std::endl;
// Create a new UDP multicast server
auto server = std::make_shared<MulticastServer>(service, 0);
// Start the multicast server
std::cout << "Server starting...";
server->Start(multicast_address, multicast_port);
std::cout << "Done!" << std::endl;
std::cout << "Press Enter to stop the server or '!' to restart the server..." << std::endl;
// Perform text input
std::string line;
while (getline(std::cin, line))
{
if (line.empty())
break;
// Restart the server
if (line == "!")
{
std::cout << "Server restarting...";
server->Restart();
std::cout << "Done!" << std::endl;
continue;
}
// Multicast admin message to all sessions
line = "(admin) " + line;
server->MulticastSync(line);
}
// Stop the server
std::cout << "Server stopping...";
server->Stop();
std::cout << "Done!" << std::endl;
// Stop the Asio service
std::cout << "Asio service stopping...";
service->Stop();
std::cout << "Done!" << std::endl;
return 0;
}
Here comes the example of the UDP multicast client. It use multicast IP address and joins UDP multicast group in order to receive multicasted datagram messages from UDP server.
#include "server/asio/udp_client.h"
#include "threads/thread.h"
#include <atomic>
#include <iostream>
class MulticastClient : public CppServer::Asio::UDPClient
{
public:
MulticastClient(std::shared_ptr<CppServer::Asio::Service> service, const std::string& address, const std::string& multicast, int port)
: CppServer::Asio::UDPClient(service, address, port),
_multicast(multicast)
{
_stop = false;
}
void DisconnectAndStop()
{
_stop = true;
DisconnectAsync();
while (IsConnected())
CppCommon::Thread::Yield();
}
protected:
void onConnected() override
{
std::cout << "Multicast UDP client connected a new session with Id " << id() << std::endl;
// Join UDP multicast group
JoinMulticastGroupAsync(_multicast);
// Start receive datagrams
ReceiveAsync();
}
void onDisconnected() override
{
std::cout << "Multicast UDP client disconnected a session with Id " << id() << std::endl;
// Wait for a while...
CppCommon::Thread::Sleep(1000);
// Try to connect again
if (!_stop)
ConnectAsync();
}
void onReceived(const asio::ip::udp::endpoint& endpoint, const void* buffer, size_t size) override
{
std::cout << "Incoming: " << std::string((const char*)buffer, size) << std::endl;
// Continue receive datagrams
ReceiveAsync();
}
void onError(int error, const std::string& category, const std::string& message) override
{
std::cout << "Multicast UDP client caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}
private:
std::atomic<bool> _stop;
std::string _multicast;
};
int main(int argc, char** argv)
{
// UDP listen address
std::string listen_address = "0.0.0.0";
if (argc > 1)
listen_address = argv[1];
// UDP multicast address
std::string multicast_address = "239.255.0.1";
if (argc > 2)
multicast_address = argv[2];
// UDP multicast port
int multicast_port = 3334;
if (argc > 3)
multicast_port = std::atoi(argv[3]);
std::cout << "UDP listen address: " << listen_address << std::endl;
std::cout << "UDP multicast address: " << multicast_address << std::endl;
std::cout << "UDP multicast port: " << multicast_port << std::endl;
// Create a new Asio service
auto service = std::make_shared<CppServer::Asio::Service>();
// Start the Asio service
std::cout << "Asio service starting...";
service->Start();
std::cout << "Done!" << std::endl;
// Create a new UDP multicast client
auto client = std::make_shared<MulticastClient>(service, listen_address, multicast_address, multicast_port);
client->SetupMulticast(true);
// Connect the client
std::cout << "Client connecting...";
client->ConnectAsync();
std::cout << "Done!" << std::endl;
std::cout << "Press Enter to stop the client or '!' to reconnect the client..." << std::endl;
// Perform text input
std::string line;
while (getline(std::cin, line))
{
if (line.empty())
break;
// Disconnect the client
if (line == "!")
{
std::cout << "Client disconnecting...";
client->DisconnectAsync();
std::cout << "Done!" << std::endl;
continue;
}
}
// Disconnect the client
std::cout << "Client disconnecting...";
client->DisconnectAndStop();
std::cout << "Done!" << std::endl;
// Stop the Asio service
std::cout << "Asio service stopping...";
service->Stop();
std::cout << "Done!" << std::endl;
return 0;
}
Here comes several communication scenarios with timing measurements.
Benchmark environment is the following:
CPU architecutre: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
CPU logical cores: 8
CPU physical cores: 4
CPU clock speed: 3.998 GHz
CPU Hyper-Threading: enabled
RAM total: 31.962 GiB
RAM free: 21.623 GiB
OS version: Microsoft Windows 8 Enterprise Edition (build 9200), 64-bit
OS bits: 64-bit
Process bits: 64-bit
Process configuaraion: release
This scenario sends lots of messages from several clients to a server. The server responses to each message and resend the similar response to the client. The benchmark measures total Round-trip time to send all messages and receive all responses, messages & data throughput, count of errors.
- cppserver-performance-tcp_echo_server
- cppserver-performance-tcp_echo_client -c 1 -m 1000000 -t 1
Server address: 127.0.0.1
Server port: 1111
Working threads: 1
Working clients: 1
Messages to send: 1000000
Message size: 32
Errors: 0
Round-trip time: 3.047 s
Total bytes: 32000000
Total messages: 1000000
Data throughput: 10.500 MiB/s
Message latency: 3.047 mcs
Message throughput: 328126 msg/s
- cppserver-performance-tcp_echo_server
- cppserver-performance-tcp_echo_client -c 100 -m 1000000 -t 4
Server address: 127.0.0.1
Server port: 1111
Working threads: 4
Working clients: 100
Messages to send: 1000000
Message size: 32
Errors: 0
Round-trip time: 1.186 s
Total bytes: 32000000
Total messages: 1000000
Data throughput: 26.972 MiB/s
Message latency: 1.186 mcs
Message throughput: 842887 msg/s
- cppserver-performance-ssl_echo_server
- cppserver-performance-ssl_echo_client -c 1 -m 1000000 -t 1
Server address: 127.0.0.1
Server port: 2222
Working threads: 1
Working clients: 1
Messages to send: 1000000
Message size: 32
Errors: 0
Round-trip time: 5.534 s
Total data: 30.530 MiB
Total messages: 1000000
Data throughput: 5.526 MiB/s
Message latency: 5.534 mcs
Message throughput: 180697 msg/s
- cppserver-performance-ssl_echo_server
- cppserver-performance-ssl_echo_client -c 100 -m 1000000 -t 4
Server address: 127.0.0.1
Server port: 2222
Working threads: 4
Working clients: 100
Messages to send: 1000000
Message size: 32
Errors: 0
Round-trip time: 2.995 s
Total data: 30.530 MiB
Total messages: 1000000
Data throughput: 10.190 MiB/s
Message latency: 2.995 mcs
Message throughput: 333784 msg/s
- cppserver-performance-udp_echo_server
- cppserver-performance-udp_echo_client -c 1 -m 1000000 -t 1
Server address: 127.0.0.1
Server port: 3333
Working threads: 1
Working clients: 1
Messages to send: 1000000
Message size: 32
Errors: 0
Round-trip time: 15.037 s
Total bytes: 32000000
Total messages: 1000000
Data throughput: 2.128 MiB/s
Messages latency: 15.037 mcs
Messages throughput: 66502 msg/s
- cppserver-performance-udp_echo_server
- cppserver-performance-udp_echo_client -c 100 -m 1000000 -t 4
Server address: 127.0.0.1
Server port: 3333
Working threads: 4
Working clients: 100
Messages to send: 1000000
Message size: 32
Errors: 0
Round-trip time: 4.499 s
Total bytes: 32000000
Total messages: 1000000
Data throughput: 7.112 MiB/s
Message latency: 4.499 mcs
Message throughput: 222236 msg/s
In this scenario server multicasts messages to all connected clients. The benchmark counts total messages received by all clients for all the working time and measures messages & data throughput, count of errors.
Server address: 127.0.0.1
Server port: 1111
Working threads: 1
Working clients: 1
Message size: 32
Errors: 0
Multicast time: 10.002 s
Total data: 874.869 MiB
Total messages: 28667069
Data throughput: 87.475 MiB/s
Message latency: 348 ns
Message throughput: 2866016 msg/s
Server address: 127.0.0.1
Server port: 1111
Working threads: 4
Working clients: 100
Message size: 32
Errors: 0
Multicast time: 10.006 s
Total data: 3.732 GiB
Total messages: 124660845
Data throughput: 380.186 MiB/s
Message latency: 80 ns
Message throughput: 12457815 msg/s
Server address: 127.0.0.1
Server port: 2222
Working threads: 1
Working clients: 1
Message size: 32
Errors: 0
Multicast time: 10.007 s
Total data: 756.186 MiB
Total messages: 24778582
Data throughput: 75.578 MiB/s
Message latency: 403 ns
Message throughput: 2476113 msg/s
Server address: 127.0.0.1
Server port: 2222
Working threads: 4
Working clients: 100
Message size: 32
Errors: 0
Multicast time: 10.333 s
Total data: 3.525 GiB
Total messages: 117870969
Data throughput: 348.105 MiB/s
Message latency: 87 ns
Message throughput: 11406648 msg/s
Server address: 239.255.0.1
Server port: 3333
Working threads: 1
Working clients: 1
Message size: 32
Errors: 0
Multicast time: 10.001 s
Total data: 21.537 MiB
Total messages: 705319
Data throughput: 2.155 MiB/s
Message latency: 14.180 mcs
Message throughput: 70521 msg/s
Server address: 239.255.0.1
Server port: 3333
Working threads: 4
Working clients: 100
Message size: 32
Errors: 0
Multicast time: 10.012 s
Total data: 76.771 MiB
Total messages: 2515041
Data throughput: 7.681 MiB/s
Message latency: 3.981 mcs
Message throughput: 251184 msg/s
In order to create OpenSSL based server and client you should prepare a set of SSL certificates. Here comes several steps to get a self-signed set of SSL certificates for testing purposes:
- Create CA private key
openssl genrsa -des3 -passout pass:qwerty -out ca-secret.key 4096
- Remove passphrase
openssl rsa -passin pass:qwerty -in ca-secret.key -out ca.key
- Create CA self-signed certificate
openssl req -new -x509 -days 3650 -subj '/C=BY/ST=Belarus/L=Minsk/O=Example root CA/OU=Example CA unit/CN=example.com' -key ca.key -out ca.crt -config openssl.cfg
- Convert CA self-signed certificate to PKCS
openssl pkcs12 -clcerts -export -passout pass:qwerty -in ca.crt -inkey ca.key -out ca.p12
- Convert CA self-signed certificate to PEM
openssl pkcs12 -clcerts -passin pass:qwerty -passout pass:qwerty -in ca.p12 -out ca.pem
- Convert CA self-signed certificate to PFX
openssl pkcs12 -export -out ca.pfx -inkey ca.key -in ca.crt
- Create private key for the server
openssl genrsa -des3 -passout pass:qwerty -out server-secret.key 4096
- Remove passphrase
openssl rsa -passin pass:qwerty -in server-secret.key -out server.key
- Create CSR for the server
openssl req -new -subj '/C=BY/ST=Belarus/L=Minsk/O=Example server/OU=Example server unit/CN=server.example.com' -key server.key -out server.csr -config openssl.cfg
- Create certificate for the server
openssl x509 -req -days 3650 -in server.
4D1F
csr -CA ca.crt -CAkey ca.key -set_serial 01 -out server.crt
- Convert the server certificate to PKCS
openssl pkcs12 -clcerts -export -passout pass:qwerty -in server.crt -inkey server.key -out server.p12
- Convert the server certificate to PEM
openssl pkcs12 -clcerts -passin pass:qwerty -passout pass:qwerty -in server.p12 -out server.pem
- Convert the server certificate to PFX
openssl pkcs12 -export -out server.pfx -inkey server.key -in server.crt
- Create private key for the client
openssl genrsa -des3 -passout pass:qwerty -out client-secret.key 4096
- Remove passphrase
openssl rsa -passin pass:qwerty -in client-secret.key -out client.key
- Create CSR for the client
openssl req -new -subj '/C=BY/ST=Belarus/L=Minsk/O=Example client/OU=Example client unit/CN=client.example.com' -key client.key -out client.csr -config openssl.cfg
- Create the client certificate
openssl x509 -req -days 3650 -in client.csr -CA ca.crt -CAkey ca.key -set_serial 01 -out client.crt
- Convert the client certificate to PKCS
openssl pkcs12 -clcerts -export -passout pass:qwerty -in client.crt -inkey client.key -out client.p12
- Convert the client certificate to PEM
openssl pkcs12 -clcerts -passin pass:qwerty -passout pass:qwerty -in client.p12 -out client.pem
- Convert the client certificate to PFX
openssl pkcs12 -export -out client.pfx -inkey client.key -in client.crt
- Create DH parameters
openssl dhparam -out dh4096.pem 4096