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UC San Diego
- La Jolla
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16:39
(UTC -07:00) - https://shubhmaheshwari.github.io
- https://scholar.google.co.in/citations?user=mRySV7sAAAAJ
- in/shubh-maheshwari-663737151
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Real-time multiplayer game that allows users to draw collaboratively on a virtual canvas using only their hand gestures.
Implementation of the KinectFusion approach in modern C++14 and CUDA
Official implementation of "Self-Correcting Self-Consuming Loops for Generative Model Training" (ICML 2024)
Dessins d'actualité interactifs, produits en quelques heures avec MS Paint
Pose2Sim visualizer tool — Import cameras and OpenSim data in Blender
<⚡️> SuperAGI - A dev-first open source autonomous AI agent framework. Enabling developers to build, manage & run useful autonomous agents quickly and reliably.
Collection of Summer 2025 tech internships!
Official pytorch implementation of Action-GPT
Github repository of DSAG: A Scalable Deep Framework for Action-Conditioned Multi-Actor Full Body Motion Synthesis, WACV 2023
Official pytorch implementation of "Neural Marionette: Unsupervised Learning of Motion Skeleton and Latent Dynamics from Volumetric Video" (AAAI 2022, Oral)
[CVPR 2022, Oral] Learning Partial point cloud matching in Rigid and Deformable scenes
Code repository for BMVC paper LARNet: Latent Action Representation for Human Action Synthesis
Code for the paper "Generative Adversarial Graph Convolutional Networks for Human Action Synthesis", WACV 2022
Synthetic Humans for Action Recognition, IJCV 2021
Python code to fuse multiple RGB-D images into a TSDF voxel volume.
[ICCV 2021] A dataset of non-rigidly deforming objects.
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Repository for the 'Quo Vadis, Skeleton Action Recognition ?' paper
Neurips 2020 paper on weakly supervised deep functional maps for shape matching
We estimate dense, flicker-free, geometrically consistent depth from monocular video, for example hand-held cell phone video.
3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL
A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animation" - SIGGRAPH 2020
Code for SIGGRAPH 2020 paper "RigNet: Neural Rigging for Articulated Characters"