ScaleSocket is a collaborative websocket server and autoscaler. It's a simple way to build multiplayer backends.
ScaleSocket is a command line tool that lets you to wrap a backend script or binary, and serve it collaboratively over websockets.
Clients connect to rooms (a.k.a. channels) which have a unique URL (wss://example.com/room1
). Connecting to a room spawns a new backend process.
Subsequent connections to the same room share the process.
The backend does not require any network code or room handling logic.
For full details and installation instructions, see the documentation.
- Share a backend process between websocket clients
- Proxy websocket traffic to normal TCP socket or stdio
- Route server messages to specific clients
- Serve static files
- Expose CGI environment variables to backend process
- OpenMetrics compatible
- Built-in lobby server for listing rooms
Create the file example.sh
with the follow content:
#!/bin/bash
echo '{"message": "hello world"}'
sleep 1
echo '{"message": "goodbye"}'
sleep 1
Make it executable:
$ chmod u+x example.sh
Wrap it by starting the ScaleSocket server:
$ scalesocket ./example.sh
Then connect to the websocket endpoint, for example using curl:
$ curl --include \
--no-buffer \
--http1.1 \
--header "Connection: Upgrade" \
--header "Upgrade: websocket" \
--header "Sec-WebSocket-Key: SGVsbG8sIHdvcmxkIQ==" \
--header "Sec-WebSocket-Version: 13" \
http://localhost:9000/exampleroom
�{"message": "hello world"}�{"message": "goodbye"}%
For more advanced usage and features, see usage.
See the comparison.
- Apache License, Version 2.0 (LICENSE or www.apache.org)
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be licensed as above, without any additional terms or conditions.