8000 sayantan2000 (sayantan sadhukhan) · GitHub
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sayantan2000/README.md
  • 👋 Hi, I’m @sayantan2000;
  • A Professional Game Developer with 1 year OF Experience in UnityGameEngine,
  • 👀 I’m interested in CODING ,DEVLOPING,LEARNING,EARNING;
  • 🌱C#,c++;
  • 💞️ I’m looking to collaborate on anywhere on the internet;

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  1. MeshBoolean MeshBoolean Public

    Forked from KaimaChen/MeshBoolean

    Make Boolean Operator on Mesh. In Unity.

    C#

  2. Ray-Marcher Ray-Marcher Public

    Forked from GarrettGunnell/Ray-Marcher

    That thing literally everyone makes

    C#

  3. Ray-Tracing Ray-Tracing Public

    Forked from SebLague/Ray-Tracing

    C#

  4. Chess Chess Public

    A basic Console Level Implementation of the chess game

    C++

  5. Computational-geometry Computational-geometry Public

    Forked from Habrador/Computational-geometry

    Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…

    C#

  6. OpenGlCore OpenGlCore Public

    Learning OpenGl

    C++

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