Pure Perl terminal based simulations simulations for particle motion, cellular automata etc. using ASCII characters and also methods using Braille Characters
sandfallgraille.webm
[TODO] Define algorthms for different materials/surfaces
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Usage: perl globe.pl <size, optional 100 is reasonable> <number_of_Pixels_shifted about 1-10 is reasonable> ("mercator bw2.png" should be in the same directory)