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UE5标识符详解,包含100多个标识符以及300多个meta的解释和示例。Detailed Explanation of UE5 Identifiers, including over 100 identifiers and explanations and examples for more than 300 meta tags.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
A GitHub Actions automated CentOS RootFS to use with WSL
Write your editor plugin with TypeScript in unreal engine.
📘 A comprehensive handbook on how to create transformers for TypeScript with code examples
A progressive Node.js framework for building efficient, scalable, and enterprise-grade server-side applications with TypeScript/JavaScript 🚀
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
A small utility to modify the dynamic linker and RPATH of ELF executables
TiDB - the open-source, cloud-native, distributed SQL database designed for modern applications.
GNU Libc - Extremely old repo used for research purposes years ago. Please do not rely on this repo.
InjectFix is a hot-fix solution library for Unity
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Unity-Technologies / mono
Forked from mono/monoMono open source ECMA CLI, C# and .NET implementation.
Google's Engineering Practices documentation
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
Add files and frameworks to your Xcode project after it is generated by Unity 3D.
PHP implementation of Google's Protocol Buffers with a protoc plugin compiler
A command line tool and library for transferring data with URL syntax, supporting DICT, FILE, FTP, FTPS, GOPHER, GOPHERS, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, MQTT, POP3, POP3S, RTMP, RTMPS, RTSP…
Protocol Buffers - Google's data interchange format