Tags: stilnat/SS3D
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Renamed Interaction methods to reduce confusion. (RE-SS3D#680) - CreateInteractions renamed to GenerateInteractionsFromSource - GenerateInteractions renamed to GenerateInteractionsFromTarget Co-authored-by: CosmicCoincidence <cosmiccoincidence1991@gmail.com>
Add Light to Microwave (RE-SS3D#340) (RE-SS3D#638) * Add interior light to microwave when active * remove completed TODO * Add spot light to microwave * Change microwave window to use Glass Absolutely Opaque material
Fixes the error caused by commentingstuff (RE-SS3D#634) * Add a few comments * More commenting * More commenting yet again * Update Canister.cs * Update DisposalBin.cs * Update Microwave.cs * Update Vendor.cs * Update Vendor.cs * Update Vendor.cs * Update Openable.cs * Update MainMenuUI.cs * Create MainMenuUI.cs * Update Crowbar.cs * Update PickupInteraction.cs * Update Item.cs * Update Item.cs
Implement better lighter interaction (RE-SS3D#616) * Implement better lighter interaction * Make the particles smaller. * Fix particle networking
Add Fixture State Component to Objects (RE-SS3D#599) * Add fixture state maintainer to most furnitures and some structures too * Move solar panels from pipe layer to furniture layer * fix few prefabs * Add fixture state component to missed poster * Update map with new furniture rotations * Add plants to botany * Fixed incorrect material names and removed copied materials * Fix rotations again after conflicted files
Add Some Botany Plants (RE-SS3D#582) * remove leftover meta file * Fix materials Some objects were missing their materials and others had to be re-exported entirely because of their materials names (palette05.004, e.g.) Also re-adds the alt styled sleeper and cryotube * move microwave scrip into microwave folder * Fix beakers - fix mesh - fix origin placements - adds lids * Add botany machine models Adds Dirt Mound, Seed Processor, Hydro Tray, & Biogenerator * Fix vending machines Rotation and some object names * Adds botany vendors * Update map - Adds hydro furniture to the empty room - Adds general equpment and piping for vent, scrubbers, & disposals - Adds a sink to the kitchen * Rename folder Renamed "Junk Food" folders to "Snacks" * Add food folders and organized food files * Last map save * Remove spare folders * Fixes - Fixed rotations on biogenerator, seed processor, & beaker - Fixed Beaker prefabs again - Fixed Dirt mound fbx material * Adjusted hydrogel appearance Adjusted hydrogel appearance in the hydroponics tray * Add Ambrosia Plants * Add Ambrosia Items * Add Ambrosia Seed Packets * Fix leaf and seed rotations and add to map * fix hydro tray materials * Re-adjusted hydrogel color * Add substance container script to ambrosia plants - add substance container script to ambrosia plants for future use - remove extra prefab file * Add melons and melon slices watermelon and holymelon * fix melon and melon slice hold position & rotation * Fix Ambrosia ID names also removed shadows on Ambrosia Vulgaris * Add melon plants * Add melon seeds * Fix holymelon slice materials * Rename Melons.fbx to Melon Plants.fbx * Renamed banana to classic banana Also, renamed banana peel to classic banana peel * Add banana variants + seeds * fix melon plant heights * Fix Ambrosia Vulgaris Mature ID name * Add 'ready to harvest' description on mature plants * Add 'looks dead' description on dead plants * Add banana plants * Adjust banana hold positions * Add wheat items and seeds * Add Wheat plants * Model and prefab fixes * Fix Sleeper and Cryotube again * Update map * Fix Vegetables name typo * Add glowshroom items and seeds * Add glowshroom plants * Add things to map Co-authored-by: João Buratto <joaoburattoc@gmail.com>
Model Fixing (RE-SS3D#574) * Model Fixing Fixed the water cooler, filling cabinets, janicart and changed the multitool * Model Fixing Cryotube, sleeper, vendings
Separated game logic from UI views (RE-SS3D#571) * Refactored lobby UI prefab * Moved NetworkManager to Managers prefabs * Separated pause menu from game logic * Disabled UI button for session restart (broken before this commit) * Renamed events and fixed typos
UpdateContents() method changed to accept alternate names of child ob… …jects. (RE-SS3D#568) Previously, some child objects returned the prefab name, others returned instance name. This had led to lots of child objects being deleted and recreated during validation.
Improve piping and atmospherics (RE-SS3D#552) * Migrate pipe code to allow multiple pipes per tile * Add layer selection to the atmos editor * Further work on pipes * Improve pipe gizmos * Increase gizmos * Add 4 layer manifold * Improve manifolds * Add three layer manifold * Remove commented code * Add scrubbers and vents * Add internal mode to vent * Add internal mode for the vent * Implement gas filter * Start on scrubber logic * Add range to scrubber * vent animation * Implement scrubber further and add interactions * Improve scrubber and vent * Remove small amount of gas when going inactive * Small scrubber fix * change max mole transfer * Improve gizmos * Finally get these stupid gizmos to work... * Fix gizmos and add stop animation * Draw new gizmos for all settings and some cleanup * Smooth the scrubber and vent animation
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