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PyLocres

Python library for working with Unreal Engine .locres translation files.

The library supports all versions of Locres

Install

pip install pylocres

or instal from repository

Locres Usage

    from pylocres import LocresFile, Namespace, Entry, LocresVersion, entry_hash

    # create locrese instance
    locres = LocresFile()

    # read locres file
    locres.read("./path/to/file.locres")

    # iterate over all Namespaces in locres 
    for namespace in locres:
        print(namespace.name) # print namespace name
        # Usually, the standard name is “” (empty text), so 
        # if the name is not displayed, everything is fine.

        # iterate over all Entrys in Namespace
        for entry in namespace:
            print(entry.key) # cf433749-2e... (uuid4 or custom key)
            print(entry.translation) # Hello world!
            print(entry.hash) # 828975897
            # entry.hash - source localization hash (default: English),
            # we can create our own hash if necessary, but it should be
            # replaced only when the problem is in the game itself.
            entry.hash = entry_hash("Hello world!")

            # set a new translation
            entry.translation = "Привіт світ!"

        # create new Entry
        entry = Entry(key, translation, source_hash)
        # add Entry to Namespace
        namespace.add(entry)

    # create new Namespace
    namespace = Namespace("UI")
    # add Namespace to file
    locres.add(namespace)

    # set namespace (default last version is CityHash)   
    locres.version = LocresVersion.CityHash

    # save Locres file
    locres.write("./path/to/file.locres")

    # Done

Locmeta Usage

from pylocres import LocmetaFile, LocmetaVersion

# create locrmeta instance
locmeta = LocmetaFile()

# read locmeta file
locmeta.read("./path/to/file.locres")

print(locmeta.version)
print(locmeta.native_culture) # native language of game (en)
print(locmeta.native_locres) # native language locres file (en/Game.locres)
print(locmeta.compiled_cultures) # All compiled languages (["en", "de", "fr", ...])

locmeta.native_culture = "YOUR_CULTURE"

# write locmeta file
locmeta.write("./path/to/file.locres")

# Done

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Tool for reading and writing Unreal Engine translation files.

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