Stars
Auto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)
Original HL2 Source SDK from 2004
Calculate your osu! pp after the rebalances. https://pp-calc.sakayu.me/
HeBuwei / osu
Forked from ppy/osuSee here for (incomplete) documentation of the new pp system ->
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
Source Engine Physically Based Rendering implementation
Enums.NET is a high-performance type-safe .NET enum utility library
gdianaty / HLSLTools-for-Source
Forked from tgjones/HlslToolsthe tgjones HLSL tools, but with support for the Source Engine's shader source file extension
Google's Material Design in XAML & WPF, for C# & VB.Net.
Metamod:Source - C++ Plugin Environment and Detour Library for the Source Engine
Steam Skin created by Pulseh and continued by Mr Late
The best way to browse imageboards
The 2013 edition of the Source SDK