8000 Set defines on active build target instead of always Standalone by peterfab9845 · Pull Request #29 · rrazgriz/RATS · GitHub
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Set defines on active build target instead of always Standalone #29

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8 changes: 4 additions & 4 deletions Editor/RATSGUI.cs
Original file line number Diff line number Diff line change
Expand Up @@ -650,19 +650,19 @@ public static void SetDefineSymbol(string symbol, bool active, bool refresh_if_c
{
try
{
string symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(
BuildTargetGroup.Standalone);
BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
string symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup);
if (!symbols.Contains(symbol) && active)
{
PlayerSettings.SetScriptingDefineSymbolsForGroup(
BuildTargetGroup.Standalone, symbols + ";" + symbol);
buildTargetGroup, symbols + ";" + symbol);
if(refresh_if_changed)
AssetDatabase.Refresh();
}
else if (symbols.Contains(symbol) && !active)
{
PlayerSettings.SetScriptingDefineSymbolsForGroup(
BuildTargetGroup.Standalone, Regex.Replace(symbols, @";?" + @symbol, ""));
buildTargetGroup, Regex.Replace(symbols, @";?" + @symbol, ""));
if(refresh_if_changed)
AssetDatabase.Refresh();
}
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