Highlights
- Pro
Stars
Example project for Unity 2020.1+ texture data access APIs
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
AniMe Matrix controller for ASUS Zephyrus G14
The Swiss-Army-knife command-line tool for plotter vector graphics.
A simple Scriptable Render Pipeline example package
The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
A research-oriented version of the TAA implementation from Unity's post-processing stack
Cone-sphere occlusion LUT generator
Render a ShaderToy script directly to a video file.
An open source screen space reflections implementation for Unity3D 5.
An experimental toolset for Unity asset and asset bundle files.
Complete multi-touch solution for Unity: iOS, Android, Windows, TUIO.
Python library to decode StarCraft II replay protocols
Source code for the light scattering sample