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Ludum Dare 54

Limited Space

For Ludum Dare 54, I took limited space to a game of managing a limited inventory space, having to swap out items of differing values to maximise the space / value ratio in a limited time.

The idea comes from the looting mechanics of loot & extract games like Escape From Tarkov. After a firefight, you have a limited time to loot the spoils, filling your bags with high value loot before moving on.

I didn't submit the game but followed the rules of the jam when creating it, up to commit fb52460. Can be compiled and played in Godot.

screenshot

Ideas not completed:

  • Quest items that you must take
  • Items that you cannot move
  • Spaces that become locked and cannot be used
  • Multiple inventories of different sizes and limitations of their use
  • Combining items and score multipliers
  • More complex scenarios
    • Quests (must take an item until a later point)
    • Robbery (an item is removed)
    • Fights (see below)
  • Was also going to expand the idea of player health, weapons, armor and food / healing.

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