Starter files for product creation in Flite.
Your code goes in the init function of Product.as
Main.as has a debug variable, set it to true to debug the product locally, set it to false when the unit is ready to be uploaded on the server.
private var debug:Boolean = false;
Product.as has 2 arguments:
Product($lib:Object, $f:Function)
$lib: the assets library object.
$f: the tracking function.
- clone/download the repo.
- set debug = true in main.as
- modify the assets.fla
- add your code in Product.as
- compile, when ready set debug to false and upload to server.
(6. create a thumbnail from you favorite 80s artist for maximum awesomeness!)