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27 workflow runs

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Add note about control keys
roguelike #27: Commit 8cfdb95 pushed by resurtm
February 17, 2025 07:34 21s main
February 17, 2025 07:34 21s
Add more plans in README.md
roguelike #26: Commit 27cebf0 pushed by resurtm
February 16, 2025 19:54 18s main
February 16, 2025 19:54 18s
Better screenshot and we don't need SDL in GH Actions
roguelike #25: Commit 0436233 pushed by resurtm
February 16, 2025 8000 15:37 22s main
February 16, 2025 15:37 22s
Language, Rust 2024 note
roguelike #24: Commit fbd3d1a pushed by resurtm
February 16, 2025 15:21 35s main
February 16, 2025 15:21 35s
Remove SDL2 mentions, add screenshot
roguelike #23: Commit d7e9ac9 pushed by resurtm
February 16, 2025 15:17 35s main
February 16, 2025 15:17 35s
Implement collision vs player
roguelike #22: Commit ff0d64b pushed by resurtm
February 16, 2025 08:44 33s main
February 16, 2025 08:44 33s
Forgotten resize
roguelike #21: Commit bdeaf59 pushed by resurtm
February 15, 2025 16:42 1m 9s main
February 15, 2025 16:42 1m 9s
Orc idle non attack + idle attack + walk non attack + walk attack ren…
roguelike #20: Commit 1f2d883 pushed by resurtm
February 15, 2025 12:16 2m 21s main
February 15, 2025 12:16 2m 21s
Minor cleanups
roguelike #19: Commit f4af597 pushed by resurtm
February 10, 2025 14:47 1m 4s main
February 10, 2025 14:47 1m 4s
Orc animation WIP
roguelike #18: Commit e4a8305 pushed by resurtm
February 9, 2025 14:32 1m 26s main
February 9, 2025 14:32 1m 26s
Several different vertex/index buffers for differnt orc states
roguelike #17: Commit 5d66961 pushed by resurtm
February 2, 2025 17:57 25s main
February 2, 2025 17:57 25s
Render player with WGPU (initial version), remove non necessary assets
roguelike #16: Commit 8f8de1c pushed by resurtm
February 1, 2025 14:46 31s main
February 1, 2025 14:46 31s
WGPU + Vulkan - Render the level mesh, closer to finalize SDL2 -> WGP…
roguelike #15: Commit 617f8e8 pushed by resurtm
January 24, 2025 20:53 55s main
January 24, 2025 20:53 55s
Multiple tiles (without WGPU instancing) finally works!
roguelike #14: Commit 447b6c1 pushed by resurtm
January 19, 2025 16:38 1m 53s main
January 19, 2025 16:38 1m 53s
wgpu - more cleanups
roguelike #13: Commit 615ae74 pushed by resurtm
January 18, 2025 19:53 48s main
January 18, 2025 19:53 48s
Temporary re-enable the old SDL graphics impl
roguelike #12: Commit f4ce418 pushed by resurtm
January 18, 2025 15:04 4m 7s main
January 18, 2025 15:04 4m 7s
wgpu - more video state cleanups & potentially fixed build
roguelike #11: Commit 61eaf73 pushed by resurtm
January 18, 2025 14:57 1m 15s main
January 18, 2025 14:57 1m 15s
wgpu - restructure and rework window creation code
roguelike #10: Commit 863ba40 pushed by resurtm
January 18, 2025 14:43 2m 12s main
January 18, 2025 14:43 2m 12s
wgpu texture progress
roguelike #9: Commit 432d5c6 pushed by resurtm
January 17, 2025 16:17 1m 8s main
January 17, 2025 16:17 1m 8s
Introduce vertex and index buffers, part 2
roguelike #8: Commit a90d21e pushed by resurtm
January 11, 2025 16:52 58s main
January 11, 2025 16:52 58s
wgpu + winit, WIP 3
roguelike #7: Commit d0f12d0 pushed by resurtm
January 11, 2025 13:36 58s main
January 11, 2025 13:36 58s
wgpu + winit, WIP 2
roguelike #6: Commit 446f073 pushed by resurtm
January 11, 2025 11:54 1m 22s main
January 11, 2025 11:54 1m 22s
Rework direct_media file contents
roguelike #5: Commit 002d416 pushed by resurtm
January 10, 2025 22:37 58s main
January 10, 2025 22:37 58s
Install SDL2 in CI environment with root permissions
roguelike #4: Commit 6f4bf1f pushed by resurtm
January 8, 2025 19:38 40s main
January 8, 2025 19:38 40s
Install SDL2 in CI environment
roguelike #3: Commit 06d058b pushed by resurtm
January 8, 2025 19:37 20s main
January 8, 2025 19:37 20s
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