James Bird
jbrd
Principal Animation Engineer in the games industry.
This account is for personal projects only - unaffiliated with any employer.
Leamington Spa, United Kingdom
CEA-List
CEA-LIST
Smart digital systems for Artificial intelligence, Factory of the Future and Digital Trust
CEA Paris-Saclay - Nano-Innov
Philippe Leprince
pleprince
Senior Engineering Manager (WetaTools) at Unity, previously RenderMan Engineer at Pixar, Head of Rendering/CG Sup/Senior TD at DNEG, Framestore and many more...
Paris, France
Nope Forge
NopeForge
Free and open source cross-platform framework for motion design, 2D composition and visual effects
The Phantom Derpstorm
ThePhD
C, C++, C#, Rust, and OCaml to keep some sanity. TypeScript when necessary. God Save Me.
Münglass
Wenzel Jakob
wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
EPFL Lausanne, Switzerland
myriam robert-seidowsky
mrobertseidowsky-gpsw
QA Video Engine into the Quik team back-end
GoPro Paris
Liam Collod
MrLixm
French pixel tinkerer.
Python software developer by work and VFX artist by the heart.
MikrosAnimation France
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Jean-Christophe Morin
JeanChristopheMorinPerso
Software developer and devops, with lots of interests in builds, tests, CI and package management
Anaconda Montreal, Canada
Elijah
elsksa
Image-Sound Artisan and Technician
Motion-Picture Production, Post & Digital Imaging
ODDVISONARY France
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