8000 Release v0.3.14: Fixed the bug that was causing all (or at least nearly all) of the · rcmiller01/freeorion · GitHub
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v0.3.14

disagreement between the server and client object positions.  The CombatObject
added as user data to each Ogre::SceneNode was not being set to the new
incoming CombatObject in CombatWnd::CombatTurnUpdate(), causing old object
state to be used.  This is now fixed.

svn path=/trunk/FreeOrion/; revision=3571
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