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Unity Hub Alternative Project Launcher with time saving features!
Conversion methods between Unity vector types and System.Numerics.Vector
Collection of various Unity Utility classes/functions
The second version of Vertex Lightmapper, the public release of the lightmapping tool developed for BallisticNG.
An unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line in Unity 3D using Verlet Physics, Unity's …
Fast approximate global illumination for Unity scenes, using dynamically updated static virtual point lights (instant radiosity).
A movement system made in Unity that attempts to replicate Genshin Impact Movement.
A stylised physics based character controller made in Unity 3D.
Move smoothly on stairs by slope approximation. Rigidbody character controller inspired by Genshin Impact.
Vertex Animation Texture tool in unity for skinned characters.
Displays glyphs (icons) of keyboard & mouse or controller buttons detected by Unity's InputSystem.
Screen space shader for Unity resembling the "cavity" effect in Blender
A Custom Logging & Debugging System for YarnSpinner
A web-component to easily embed a bluesky feed.
TexTools is a UV and Texture toolset created several years ago for Blender and Max by @renderhjs. In this open repository, originally created by @SavMartin, we develop the current version of this p…
Editor scripts to make working experience in Unity better.
The swiss army knife of lossless video/audio editing
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
A .Net color quantizer based on Xiaolin Wu's Color Quantizer. For a given 32-bit RGB or ARGB image, it will produce a 8-bit palletized image.
Code for creating a render feature in Unity URP that adds outlines to meshes
Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6.
A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).
A standalone map/level editor for Demon's Souls, Dark Souls 1/2/3, Bloodborne, Sekiro, and Elden Ring.