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Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Piccolo (formerly Pilot) – mini game engine for games104
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
A game engine with an emphasis on real-time cutting-edge solutions
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
一个跨平台的开发者工具 - 包管理器 + 多版本管理 + 项目搭建 🛠️ A cross-platform developer tool for package management, version control, and project scaffolding
A refreshingly simple data-driven game engine built in Rust
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Mostly adequate guide to FP (in javascript)
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
OpenVDB - Sparse volume data structure and tools
stb single-file public domain libraries for C/C++
A C++20 library for fast serialization, deserialization and validation using reflection. Supports JSON, Avro, BSON, Cap'n Proto, CBOR, flexbuffers, msgpack, TOML, UBJSON, XML, YAML / msgpack.org[C+…
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Visualizing the network of math theories.