8000 GitHub - psyke83/gzdoom: GZDoom adds an OpenGL renderer to the ZDoom source port.
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Welcome to LZDoom!

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LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3


How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

GZDoom repo: https://github.com/coelckers/gzdoom

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GZDoom adds an OpenGL renderer to the ZDoom source port.

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  • C++ 75.1%
  • C 17.2%
  • ZenScript 6.4%
  • CMake 0.4%
  • Objective-C++ 0.4%
  • GLSL 0.3%
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