未关闭 WebSocket 的条件下调用 `Application.Quit()` 会导致 Unity 应用程序未响应 · Issue #41 · psygames/UnityWebSocket · GitHub
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复现步骤:
假设已将 Unity 打包至 Windows 平台:
Application.Quit()
。其他信息:
Unity: 2021.3.44f1c1
Target platform: Windows 11
UnityWebSocket: 2.8.5
暂时的解决方案?
在调用
Application.Quit()
前使用CloseAsync()
关闭 WebSocket 连接。The text was updated successfully, but these errors were encountered: