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pomma89/objectpool

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Object Pool

A generic, concurrent, portable and flexible Object Pool for the .NET Framework, completely based on the Code Project article of Ofir Makmal.

Summary

Introduction

Library is production ready and it is successfully working in real life systems.

Original source code has been modified, in order to introduce a Parameterized Object Pool, already drafted by Ofir Makmal in the comments of the article. Moreover, a few unit tests have been added, in order to improve code reliability, and a lot of other small changes have also been applied. Of course, all modified source code is freely available in this repository.

Many thanks to Ofir Makmal for his great work.

Quick and dirty example:

/// <summary>
///   Example usages of ObjectPool.
/// </summary>
internal static class Program
{
    /// <summary>
    ///   Example usages of ObjectPool.
    /// </summary>
    private static void Main()
    {
        // Creating a pool with a maximum size of 25, using custom Factory method to create and
        // instance of ExpensiveResource.
        var pool = new ObjectPool<ExpensiveResource>(25, () => new ExpensiveResource(/* resource specific initialization */));

        using (var resource = pool.GetObject())
        {
            // Using the resource...
            resource.DoStuff();
        } // Exiting the using scope will return the object back to the pool.

        // Creating a pool with wrapper object for managing external resources, that is, classes
        // which cannot inherit from PooledObject.
        var newPool = new ObjectPool<PooledObjectWrapper<ExternalExpensiveResource>>(() =>
            new PooledObjectWrapper<ExternalExpensiveResource>(CreateNewResource())
            {
                OnReleaseResources = ExternalResourceReleaseResource,
                OnResetState = ExternalResourceResetState
            });

        using (var wrapper = newPool.GetObject())
        {
            // wrapper.InternalResource contains the object that you pooled.
            wrapper.InternalResource.DoOtherStuff();
        } // Exiting the using scope will return the object back to the pool.

        // Creates a pool where objects which have not been used for over 2 seconds will be
        // cleaned up by a dedicated thread.
        var timedPool = new TimedObjectPool<ExpensiveResource>(TimeSpan.FromSeconds(2));

        using (var resource = timedPool.GetObject())
        {
            // Using the resource...
            resource.DoStuff();
        } // Exiting the using scope will return the object back to the pool and record last usage.

        Console.WriteLine($"Timed pool size after 0 seconds: {timedPool.ObjectsInPoolCount}"); // Should be 1
        Thread.Sleep(TimeSpan.FromSeconds(4));
        Console.WriteLine($"Timed pool size after 4 seconds: {timedPool.ObjectsInPoolCount}"); // Should be 0

        Console.Read();
    }

    private static ExternalExpensiveResource CreateNewResource()
    {
        return new ExternalExpensiveResource();
    }

    public static void ExternalResourceResetState(ExternalExpensiveResource resource)
    {
        // External Resource reset state code.
    }

    public static void ExternalResourceReleaseResource(ExternalExpensiveResource resource)
    {
        // External Resource release code.
    }
}

internal sealed class ExpensiveResource : PooledObject
{
    public ExpensiveResource()
    {
        OnReleaseResources = () =>
        {
            // Called if the resource needs to be manually cleaned before the memory is reclaimed.
        };

        OnResetState = () =>
        {
            // Called if the resource needs resetting before it is getting back into the pool.
        };
    }

    public void DoStuff()
    {
        // Do some work here, for example.
    }
}

internal sealed class ExternalExpensiveResource
{
    public void DoOtherStuff()
    {
        // Do some work here, for example.
    }
}

Benchmarks

All benchmarks were implemented and run using the wonderful BenchmarkDotNet library.

In this benchmark we evaluate how long it takes to extract and return an object stored into the pool, using a single thread. We compare four implementations:

BenchmarkDotNet=v0.10.3.0, OS=Microsoft Windows NT 6.2.9200.0
Processor=AMD A10 Extreme Edition Radeon R8, 4C+8G, ProcessorCount=4
Frequency=1949466 Hz, Resolution=512.9610 ns, Timer=TSC
  [Host]    : Clr 4.0.30319.42000, 64bit RyuJIT-v4.6.1637.0
  RyuJitX64 : Clr 4.0.30319.42000, 64bit RyuJIT-v4.6.1637.0

Job=RyuJitX64  Jit=RyuJit  Platform=X64  
Method Mean StdErr StdDev Median Scaled Scaled-StdDev Gen 0 Allocated
Simple 121.7587 ns 2.6138 ns 9.7801 ns 117.3474 ns 1.00 0.00 - 0 B
Parameterized 180.3051 ns 0.4339 ns 1.5644 ns 180.0446 ns 1.49 0.10 0.0331 24 B
Microsoft 60.0949 ns 0.7015 ns 5.0583 ns 57.2039 ns 0.50 0.05 - 0 B
Original 2,015.6827 ns 8.4539 ns 32.7417 ns 2,023.0768 ns 16.64 1.18 - 239 B

In this benchmark we evaluate how long it takes to extract and return an object stored into the pool, using Count threads. We compare four implementations:

BenchmarkDotNet=v0.10.3.0, OS=Microsoft Windows NT 6.2.9200.0
Processor=AMD A10 Extreme Edition Radeon R8, 4C+8G, ProcessorCount=4
Frequency=1949466 Hz, Resolution=512.9610 ns, Timer=TSC
  [Host]    : Clr 4.0.30319.42000, 64bit RyuJIT-v4.6.1637.0
  RyuJitX64 : Clr 4.0.30319.42000, 64bit RyuJIT-v4.6.1637.0

Job=RyuJitX64  Jit=RyuJit  Platform=X64  
Method Count Mean StdErr StdDev Scaled Scaled-StdDev Gen 0 Gen 1 Allocated
Simple 10 12.5464 us 0.0161 us 0.0559 us 1.00 0.00 2.0091 - 1.15 kB
Parameterized 10 14.6937 us 0.1460 us 0.8758 us 1.17 0.07 2.4578 - 1.43 kB
Microsoft 10 9.9922 us 0.0994 us 0.9325 us 0.80 0.07 1.8722 - 1.12 kB
Original 10 27.0116 us 0.1161 us 0.4184 us 2.15 0.03 - - 3.72 kB
Simple 100 69.6033 us 0.4120 us 1.4271 us 1.00 0.00 0.0163 - 1.47 kB
Parameterized 100 78.6620 us 0.6899 us 2.3897 us 1.13 0.04 6.0963 - 3.92 kB
Microsoft 100 33.5158 us 0.3347 us 2.5710 us 0.48 0.04 4.1996 0.7410 2.42 kB
Original 100 177.8085 us 0.8120 us 3.1450 us 2.56 0.07 3.6719 - 27.01 kB
Simple 1000 800.4478 us 1.4427 us 5.2017 us 1.00 0.00 - - 4.75 kB
Parameterized 1000 847.4692 us 2.5917 us 10.0377 us 1.06 0.01 31.3802 - 27.91 kB
Microsoft 1000 367.3571 us 3.6502 us 28.0380 us 0.46 0.03 53.3482 10.9933 33.35 kB
Original 1000 1,447.6767 us 22.5522 us 84.3827 us 1.81 0.10 - - 267.77 kB

In this benchmark we evaluate how long it takes to extract and return a memory stream stored into the pool, using a single thread. We compare two implementations:

BenchmarkDotNet=v0.10.3.0, OS=Microsoft Windows NT 6.2.9200.0
Processor=AMD A10 Extreme Edition Radeon R8, 4C+8G, ProcessorCount=4
Frequency=1949466 Hz, Resolution=512.9610 ns, Timer=TSC
  [Host]    : Clr 4.0.30319.42000, 64bit RyuJIT-v4.6.1637.0
  RyuJitX64 : Clr 4.0.30319.42000, 64bit RyuJIT-v4.6.1637.0

Job=RyuJitX64  Jit=RyuJit  Platform=X64  
Method Mean StdDev Scaled Scaled-StdDev Gen 0 Allocated
MemoryStreamPool 173.8324 ns 5.5788 ns 1.00 0.00 - 0 B
RecyclableMemoryStreamManager 3,406.0877 ns 88.6058 ns 19.61 0.76 0.7796 448 B
5E7D

About this repository and its maintainer

Everything done on this repository is freely offered on the terms of the project license. You are free to do everything you want with the code and its related files, as long as you respect the license and use common sense while doing it :-)

I maintain this project during my spare time, so I can offer limited assistance and I can offer no kind of warranty.

Development of this project is sponsored by Finsa SpA, my current employer.

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A generic, concurrent, portable and flexible Object Pool for the .NET Framework.

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