Highlights
- Pro
Starred repositories
Create a mobile Balatro app from your Steam version of Balatro
A GUI to quickly manage your WSL2 instances
An alternative full node bitcoin implementation written in Go (golang)
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Easy and fluent Go cron scheduling. This is a fork from https://github.com/jasonlvhit/gocron
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Bungie Studios' Marathon Infinity game files, for use with Aleph One.
Bungie Studios' Marathon 2 game files, for use with Aleph One.
Bungie Studios' Marathon game files, for use with Aleph One.
Aleph One is the open source continuation of Bungie’s Marathon 2 game engine.
Bungie Studios' source code releases for Marathon 2 and Marathon Infinity.
Empowering ever 8000 yone to host fast and efficient Minecraft servers.
A modern, open-source, self-hosted knowledge management and note-taking platform designed for privacy-conscious users and organizations.
Redot Engine – Multi-platform 2D and 3D game engine
Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language o…
Blockbench - A low poly 3D model editor
A free and open source framework for building powerful, fast, elegant 2D and 3D apps that run on macOS, Windows, Linux, iOS, Android, and web with a single Go codebase, allowing you to Code Once, R…
turn your Go program(s) into an appliance running on the Raspberry Pi 3, Pi 4, Pi 5, Pi Zero 2 W, or PCs (x86_64 or ARM64)!
The fantastic ORM library for Golang, aims to be developer friendly
Static analysis tool to detect potential nil panics in Go code
Go 3D and 2D game engine using Vulkan (https://kaijuengine.org)
🎮 A simple 2D game framework written in Rust
Go language library for reading and writing Microsoft Excel™ (XLAM / XLSM / XLSX / XLTM / XLTX) spreadsheets
Examples for my talk on structuring go apps