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This tool finds unreferenced assets by scanning all files in your Unity project.

C# 655 77 Updated Feb 27, 2025

頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン

C# 798 115 Updated Mar 30, 2021

A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

C# 1,744 552 Updated May 14, 2025

Zero Allocation StringBuilder for .NET 109D2 and Unity.

C# 2,413 174 Updated May 14, 2025

A collection of common and useful Unity C# scripts to help you create projects quicker

C# 75 2 Updated Nov 29, 2023

Attribute used to support workflows in Unity that rely heavily on object references.

C# 113 8 Updated Sep 13, 2021

A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).

C# 1,005 233 Updated Nov 23, 2020

A Unity editor extension for finding missing object references

C# 192 63 Updated Oct 23, 2020

A collection of some of the neat math and physics tricks that I've collected over the last few years.

C# 4,562 418 Updated Aug 24, 2024

A curated list of awesome PICO-8 resources, carts, tools and more

2,752 95 Updated Jun 3, 2025

A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.

C# 133 13 Updated Feb 17, 2019

Visual Effect Graph - Samples Project

C# 1,993 417 Updated Nov 19, 2024

Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing

C# 86 8 Updated Sep 30, 2018

A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate su…

C# 932 165 Updated Jan 10, 2020

Temporal Reprojection Anti-Aliasing for Unity 5.0+

C# 1,854 196 Updated Apr 3, 2021

Add buttons to your inspector in Unity super easily with this simple attribute

C# 1,158 86 Updated Sep 14, 2023

A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline

ShaderLab 23 Updated Jun 1, 2017

Git hooks for Unity3D project

Shell 321 30 Updated May 10, 2023

A library of Shaders created using Unity's Shader Graph.

ShaderLab 1,850 305 Updated Jun 3, 2020

A simple lil demo showing a jobified physics system

C# 226 24 Updated Jul 17, 2020

Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019

C# 1,427 156 Updated Sep 15, 2023

An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.

C# 204 38 Updated Oct 2, 2016

Road Architect for Unity

C# 959 213 Updated Aug 25, 2020

Roslyn Analyzer for Unity3D

C# 280 44 Updated Oct 22, 2019

Volumetric Fog for Unity

C# 796 63 Updated Jun 17, 2020

A C# Editor Script that allows you to save a usable Mesh .asset file into your project.

C# 320 46 Updated Jan 18, 2018

A library of various utilities and tools for Unity (alpha)

C# 748 71 Updated May 29, 2025

Example Unity Project illustrating how to use stencils to create volumes that share the space via portals

ShaderLab 123 31 Updated Apr 20, 2025
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