Stars
This tool finds unreferenced assets by scanning all files in your Unity project.
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Zero Allocation StringBuilder for .NET 109D2 and Unity.
A collection of common and useful Unity C# scripts to help you create projects quicker
Attribute used to support workflows in Unity that rely heavily on object references.
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
A Unity editor extension for finding missing object references
A collection of some of the neat math and physics tricks that I've collected over the last few years.
A curated list of awesome PICO-8 resources, carts, tools and more
A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
Visual Effect Graph - Samples Project
Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing
A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate su…
Temporal Reprojection Anti-Aliasing for Unity 5.0+
Add buttons to your inspector in Unity super easily with this simple attribute
A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
A library of Shaders created using Unity's Shader Graph.
A simple lil demo showing a jobified physics system
Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.
Roslyn Analyzer for Unity3D
A C# Editor Script that allows you to save a usable Mesh .asset file into your project.
A library of various utilities and tools for Unity (alpha)
Example Unity Project illustrating how to use stencils to create volumes that share the space via portals