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Textures will now use GL_REPEAT by default (as the specificiation suggests)
Added support for parsing texture options in materials.
The following options are parsed: blendu, blendv, bm, boost, cc, clamp, imfchan, mm, o, s, t, texres
Added options property to Texture class
visualization now respect the clamp option. If on the texture will use GL_CLAMP_TO_EDGE. Otherwise GL_REPEAT will be used.