Stars
Shader to render Houdini ocean spectra natively in Arnold
SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library needed.
A 3D FPGA GPU for real-time rasterization with a tile-based deferred rendering (TBDR) architecture, featuring transform & lighting (T&L), back-face culling, MSAA anti-aliasing, ordered dithering, etc.
based on Khronos Vulkan-Samples
A simple and easy-to-use library to enjoy videogames programming
Tiny but powerful single file wavefront obj loader
Mitsuba 3: A Retargetable Forward and Inverse Renderer
Mitsuba 2: A Retargetable Forward and Inverse Renderer
A fast, practical GPU rasterizer for fonts and vector graphics
AnimationGPT:An AIGC tool for generating game combat motion assets
A comparison study between sequential sorting algorithms implemented in C++ and parallel sorting algorithms implemented in CUDA as part of the master's thesis.
A tool and a library for bi-directional translation between SPIR-V and LLVM IR
Tik Manager is a Python-based Pipeline and Project Management platform designed for VFX and Animation Projects.
List of open-source technologies that help in the process of building a pipeline for CG and VFX productions
Gaffer is a node-based application for lookdev, lighting and automation
A large-scale entity and relation database supporting aggregation of properties
Pyblish QML frontend for Maya 2013+, Houdini 11+, Nuke 8+ and more
Software to automate the management and configuration of infrastructure and applications at scale.
Usd Asset Resolver Reference Implementations
OpenWalter is a suite of USD plugins for Arnold, Houdini, Katana, Maya and USD
LlamaIndex is the leading framework for building LLM-powered agents over your data.