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today's 2012.2.16 we have version0.2~ all new design~new architecture~~ in this version, more snakes are enabled in next version, we will separate AI strategy good good study day day up~~ today's 2012.2.16 night fix many bugs... seems run well... maybe we need a net version,people can play vs others today's 2012.2.17 night scorer's done~ considering it is too miscellaneously to buy a server to run nodejs... so,we can't play with other people online but~we can controll one snake vs many AIs this is the 0.3 version ~ next version 0.4 is on the way today's 2012.2.25 we start 0.4 version~ in this version, we will focus on animation&frame controll,maybe some of spirit today's 2012.3.10 It's long time I haven't wrote readme but I have never stoped in these days,I wrote version 0.4,and it works well my framework turns into RPG & ACTION framework many thing has done,such as world,sprite,attack effect,framecontroll(ticker),eventManager,imageLoader wow,so many~ version 0.4 is a big version,this version number will last much longer... today's 2012.3.16 These days I have many new ideas, and this version already has a big change,so I decided to end this version, and start v0.5 In version 0.5,there's new designed frame frequency independency ticker and import phisical model to simulate the real world, more about collide detection, I want a accurate and effcient collide detection algorithm In version 0.4 I found whether I use clip function or not,the canvas render efficiency doesn't change much, so I will don't care so much on region render.maybe oneday canvas can use opengl to render 2d.
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