Stars
A cross-platform Minecraft P2P online multi-player library in C#, developed using high-performance sockets for excellent forwarding performance, with P2P powered by the Zerotier SDK.
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
GGUF Quantization support for native ComfyUI models
A library that simplifies intercepting application function calls using managed code and the .NET Core runtime
《Real-Time Rendering 4th》 (RTR4) 中文翻译
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
unity bone cloth spring system,base by jobs
A Toon Shader in Unity Universal Render Pipeline.
A collection of custom post processing effects for Unity
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
Code samples using the animation C# jobs feature.
An animation plugin based on Playables API
Work-in-progress tool to reverse unity's IL2CPP toolchain.
This project is the implementation of FernRP Package, Include NPR/PBR.
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
UnityChanToonShaderVer2 Project / v.2.0.9 Release
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)
Unity Node Editor: Lets you view and edit node graphs inside Unity
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
A set of single script utils used throughout my projects
A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs