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The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.

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Steering, obstacle avoidance and path following behaviors for the Unity Game Engine

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Cloud rendering test

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提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

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Node graph editor framework focused on data processing using Unity UIElements and C# 4.6

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A set of single script utils used throughout my projects

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A few shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSL.

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UVC4UnityAndroid

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Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

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A much faster implementation of combining skinned meshes without messing with skinned mesh prefabs

C# 126 11 Updated Feb 23, 2022
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