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yacht Public
Forked from tracyspacy/yachtYet another command line habit tracker written in rust
Rust MIT License UpdatedMar 18, 2025 -
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Deform Public
Forked from keenanwoodall/DeformA fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
C# MIT License UpdatedSep 3, 2024 -
LitMotion Public
Forked from annulusgames/LitMotionLightning-fast and Zero Allocation Tween Library for Unity.
C# MIT License UpdatedDec 26, 2023 -
ScriptableObjectCollection Public
Forked from brunomikoski/ScriptableObjectCollectionA library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!
C# MIT License UpdatedNov 13, 2023 -
UnityCodeGen Public
Forked from annulusgames/UnityCodeGenCode Generation Library for Unity Editor
C# MIT License UpdatedNov 10, 2023 -
DataConfigFromCSV Public
Forked from felixngd/ZBase.Foundation.DataA tool to export ScriptableObject database from either Google Spreadsheet or CSV by utilising cathei/BakingSheet and C# Source Generator.
C# MIT License UpdatedSep 19, 2023 -
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CharacterMap Public
Forked from mathew-kurian/CharacterMap๐ Online Character Map / Glyph / Icon / Font Viewer
JavaScript Apache License 2.0 UpdatedMay 9, 2023 -
UIEffect Public
Forked from mob-sakai/UIEffectUIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
C# MIT License UpdatedFeb 6, 2023 -
unity-supplements Public
Forked from laicasaane/unity-supplementsAdditional types and functionality
C# MIT License UpdatedMay 29, 2021 -
Firefly Public
Forked from keijiro/FireflyUnity ECS example for special effects
C# UpdatedJul 11, 2018 -
EnumSelection Public
Forked from mattak/EnumSelectionUnity editor extension to select enum class & value ๐
C# MIT License UpdatedMay 28, 2018 -
NoiseBall2 Public
Forked from keijiro/NoiseBall2A small example of procedural modeling with compute shaders.
C# UpdatedAug 23, 2017