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RPG Maker MV Plugins

This is a collection of RPG Maker MV Plugins to add various features to your game. All of the plugins are free for commercial and non-commercial use, licensed under the MIT License. You do not need to give any sort of credit to use these plugins in your game.

The following plugins are available in this repo:

Replaces text in your game with a value defined in a JSON file. This allows you to set names of towns, people, etc. in one place and re-use the variable everywhere.

Automatically clears all previously loaded photos whenever a map is loaded. This makes it easier to have parallax photos on your maps as they'll automatically be cleaned up.

By default, RPG Maker MV doesn't allow airships to interact with events. This plugin removes that limitation, allowing airships to land in towns, etc.

This plugin allows authors to easily create maps for the insides of vehicles, like the Big Whale in Final Fantasy IV or the airships in Final Fantasy VI. The player will automatically be transported to the map upon entering the vehicle.

This plugin allows for events that are bigger than one tiles, by expanding the collision box via notes. This works nicely for larger sprites (like giant monsters) that can still wander around like normal events. Requires Kru Core.

Allows authors to merge maps together, replacing a section of a map with a new map based on a given set of conditions. This is useful for dynamic events where a part of the map changes dramatically - e.g., a building is destroyed or lots of new characters appear.

Core library for many of the other plugins so as to not repeatedly re-implement the same base functionality. The major features currently in this are streamlined window APIs, line drawing tools, and note tag parsers.

Shows more characters in the status window based on Max Battle Members setting in Yanfly's Party System. Requires Yanfly Party System.

A system for keeping track of the reputation of your party across multiple groups or factions. Allows you to have named values for different reputation values (e.g. "Known", "Famous", etc.). Works with builtin variables for ease of use. Also allows discounts at shops based on your reputation. You can even have special graphics for each group or faction. Requires Kru Core. documentation | demo

Creates a custom "seed" number that can be used to create pseudo-random events that persist across the length of a game. E.g., one of several paths is blocked by debris, but the path changes each game. documentation | demo

work in progress

Adds Skill Points (optionally awarded on level up) that can be used to purchase skills. Skills can also have multiple levels. Requires Kru Core.

work in progress

Adds Stat Points (optionally awarded on level up) that can be used to improve attributes (Attack, Defense, Luck, etc.). Traditional class-based level up stat points can also be disabled entirely. Requires Kru Core.

work in progress

Automatically triggers class change when certain conditions are met. Currently only checks on level up or when assinging stats with the Assign Stats plugin. Requires Kru Core.

This plugin makes it easier to deploy multiple games on a single webserver, by allowing each instance to share the core game assets. It also allows you to specify a custom html container element for the game to load in, so that you can create a wrapper frame around the game. demo

This plugin allows for image types other than PNGs to be loaded for most uses. The default behavior for any files without an extension will remain the RPG Maker MV default to automatically add ".png" to the end before looking for the image. However, any files that include an extension will be loaded as-is.

Runs your own custom javascript when changing between maps.

work in progress

A small minigame where the player must connect a series of pipes. This plugin is currently under development, but works. There is no time limit or other restrictions currently. Requires Kru Core.

To use this, you'll need to create an image for the tiles of the game. You can use this image or use it as a template.

Remember a location and transfer the player back to that location.

Additions for other authors' plugins

This plugin extends Modern Algebra's Extra Movement Frames to fix an issue with the default filename pattern, which breaks on the web due to the use of the % character. Allows users to set their own regex patterns.

This is a very tiny plugin that overrides the bust images of SRD_AltMenuScreen_BustIcons.js to use the built-in RPG Maker MV standard face images instead.

This plugin extends Hime's Party Manager to automatically swap parties on map load. Simply add a Note to the map such as <party:2> and that party will automatically be selected on map load. This also adds an event handler when the Party is changed. This allows you to set values on each swap. For instance, you can create an event and run a custom script to turn Stepping on and off when that party loads.

work in progress

Adds movement frames to an enemy sprite in battle. This doesn't handle attacks or anything complicated - you're better off using Yanfly's Animated Sideview Enemies if you're looking for that sort of animation. Requires Kru Core.

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