Stars
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
Pocket Flow: Codebase to Tutorial
A high-performance observability data pipeline.
A cross platform package to do curses-like operations, plus higher level APIs and widgets to create text UIs and ASCII art animations
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
A tiny soft-renderer built from scratch using C++ 11
A shader-based software renderer written from scratch in C89
SRenderer is a software rasterization renderer
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
This is the Official source code repository of Synfig Studio animation software
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Instant neural graphics primitives: lightning fast NeRF and more
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
chsrc 全平台通用换源工具与框架. Change Source everywhere for every software
A brief computer graphics / rendering course
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。