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🔥 A cross-platform build utility based on Lua

Lua 10,993 840 Updated May 18, 2025

The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.

C++ 356 89 Updated Jan 29, 2021

a GPU ray tracer rewritten from PBRT-v4

Cuda 15 Updated May 17, 2025

Pocket Flow: Codebase to Tutorial

Python 8,607 880 Updated May 16, 2025

A high-performance observability data pipeline.

Rust 19,536 1,739 Updated May 16, 2025

A cross platform package to do curses-like operations, plus higher level APIs and widgets to create text UIs and ASCII art animations

Python 4,009 246 Updated May 18, 2025

High performance UI layout library in C.

C 14,018 522 Updated May 14, 2025

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

1,912 367 Updated Oct 12, 2019

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 18,463 1,976 Updated May 17, 2025

Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀

C++ 1,270 114 Updated Mar 23, 2025

A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.

C++ 385 43 Updated Oct 23, 2018

Real-Time Rendering Framework

C++ 2,869 526 Updated Jan 7, 2025

A tiny soft-renderer built from scratch using C++ 11

C++ 186 29 Updated Oct 31, 2021

A shader-based software renderer written from scratch in C89

C 2,596 283 Updated Mar 6, 2021

SRenderer is a software rasterization renderer

C++ 147 14 Updated Jun 25, 2022

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

C++ 11,631 3,019 Updated May 16, 2025

This is the Official source code repository of Synfig Studio animation software

C++ 1,977 363 Updated May 18, 2025

The public CGAL repository, see the README below

C++ 5,361 1,464 Updated May 16, 2025

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 65,482 10,862 Updated May 16, 2025

Instant neural graphics primitives: lightning fast NeRF and more

Cuda 16,582 1,974 Updated Jan 27, 2025

3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!

C++ 1,026 81 Updated May 16, 2025

配合我的知乎专栏写的项目

C++ 1,780 282 Updated Sep 16, 2023

Hazel Engine

C++ 12,216 1,530 Updated Apr 20, 2024

Tile based pathtracer runs in OpenGL

C++ 116 13 Updated Jul 9, 2020

Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field

694 27 Updated Jun 12, 2024

chsrc 全平台通用换源工具与框架. Change Source everywhere for every software

C 5,510 229 Updated Apr 16, 2025

A brief computer graphics / rendering course

C++ 21,849 2,077 Updated Apr 29, 2025

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9,538 1,740 Updated Oct 16, 2021

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2,622 529 Updated Apr 23, 2018
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