mapcraft.mp4
MapCraft is a high-performance 3D rendering engine for visualizing large-scale geographic and urban environments. It combines OpenGL rendering with CUDA acceleration to deliver real-time performance.
- Terrain Engine: Procedural terrain with height mapping and multi-texture blending
- Water System: Realistic water surfaces with waves, reflections, and refraction
- Vegetation: Dynamic tree placement with natural distribution algorithms
- Urban Environment: Buildings and road networks with detailed texturing
- Advanced Lighting: Phong model with real-time shadow mapping
- Weather Effects: Particle system for rain and atmospheric effects
- CUDA Acceleration: GPU-based frustum culling and spatial partitioning
- Shader Pipeline: Specialized shaders for terrain, water, buildings, shadows
- Texture Management: Procedural generation for natural and urban textures
- Lighting Model: Enhanced Phong lighting with ambient boosting and shadow reception
- Mesh Generation: Dynamic generation of terrain, water surfaces, and vegetation
- Sky Rendering: Gradient-based atmospheric simulation
- Spatial Grid: Constant O(1) time complexity lookup through spatial partitioning for objects
- Frustum Culling: Parallel visibility determination for optimal rendering
- Spatial Queries: Thread-safe operations for dynamic scene management
- Terrain System: Height-mapped grid with multi-texture blending based on elevation
- Water Renderer: Gerstner wave simulation with transparency and light interactions
- Vegetation Generator: Natural distribution in greenspaces and along roads
- Shadow Mapper: Real-time shadow calculation with soft edges
- Particle Engine: Thousands of concurrent particles for weather effects
- Building Renderer: Customized building meshes with texturing and lighting
- GPU-accelerated visibility culling
- Spatial partitioning for scene queries
- Distance-based level of detail
- Shader-based animations
- Shared memory optimization in CUDA kernels
- Atomic operations for thread safety
- Memory management to prevent leaks