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chess

GoDoc Coverage Status Go Report Card License

Introduction

chess is a set of go packages which provide common chess utilities such as move generation, turn management, checkmate detection, PGN encoding, UCI interoperability, image generation, opening book exploration, and others. It is well tested and optimized for performance.

rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1

Repo Structure

Package Docs Link Description
chess notnil/chess Move generation, serialization / deserialization, turn management, checkmate detection
image notnil/chess/image SVG chess board image generation
opening notnil/chess/opening Opening book interactivity
uci notnil/chess/uci Universal Chess Interface client

Installation

chess can be installed using "go get".

go get -u github.com/notnil/chess

Usage

Example Random Game

package main

import (
	"fmt"
	"math/rand"

	"github.com/notnil/chess"
)

func main() {
	game := chess.NewGame()
	// generate moves until game is over
	for game.Outcome() == chess.NoOutcome {
		// select a random move
		moves := game.ValidMoves()
		move := moves[rand.Intn(len(moves))]
		game.Move(move)
	}
	// print outcome and game PGN
	fmt.Println(game.Position().Board().Draw())
	fmt.Printf("Game completed. %s by %s.\n", game.Outcome(), game.Method())
	fmt.Println(game.String())
	/*
		Output:

		 A B C D E F G H
		8- - - - - - - -
		7- - - - - - ♚ -
		6- - - - ♗ - - -
		5- - - - - - - -
		4- - - - - - - -
		3♔ - - - - - - -
		2- - - - - - - -
		1- - - - - - - -

		Game completed. 1/2-1/2 by InsufficientMaterial.

		1.Nc3 b6 2.a4 e6 3.d4 Bb7 ...
	*/
}

Example Stockfish v. Stockfish

package main

import (
	"fmt"
	"time"

	"github.com/notnil/chess"
	"github.com/notnil/chess/uci"
)

func main() {
	// set up engine to use stockfish exe
	eng, err := uci.New("stockfish")
	if err != nil {
		panic(err)
	}
	defer eng.Close()
	// initialize uci with new game
	if err := eng.Run(uci.CmdUCI, uci.CmdIsReady, uci.CmdUCINewGame); err != nil {
		panic(err)
	}
	// have stockfish play speed chess against itself (10 msec per move)
	game := chess.NewGame()
	for game.Outcome() == chess.NoOutcome {
		cmdPos := uci.CmdPosition{Position: game.Position()}
		cmdGo := uci.CmdGo{MoveTime: time.Second / 100}
		if err := eng.Run(cmdPos, cmdGo); err != nil {
			panic(err)
		}
		move := eng.SearchResults().BestMove
		if err := game.Move(move); err != nil {
			panic(err)
		}
	}
	fmt.Println(game.String())
	// Output: 
	// 1.c4 c5 2.Nf3 e6 3.Nc3 Nc6 4.d4 cxd4 5.Nxd4 Nf6 6.a3 d5 7.cxd5 exd5 8.Bf4 Bc5 9.Ndb5 O-O 10.Nc7 d4 11.Na4 Be7 12.Nxa8 Bf5 13.g3 Qd5 14.f3 Rxa8 15.Bg2 Rd8 16.b4 Qe6 17.Nc5 Bxc5 18.bxc5 Nd5 19.O-O Nc3 20.Qd2 Nxe2+ 21.Kh1 d3 22.Bd6 Qd7 23.Rab1 h6 24.a4 Re8 25.g4 Bg6 26.a5 Ncd4 27.Qb4 Qe6 28.Qxb7 Nc2 29.Qxa7 Ne3 30.Rb8 Nxf1 31.Qb6 d2 32.Rxe8+ Qxe8 33.Qb3 Ne3 34.h3 Bc2 35.Qxc2 Nxc2 36.Kh2 d1=Q 37.h4 Qg1+ 38.Kh3 Ne1 39.h5 Qxg2+ 40.Kh4 Nxf3#  0-1
}

Movement

Chess exposes two ways of moving: valid move generation and notation parsing. Valid moves are calculated from the current position and are returned from the ValidMoves method. Even if the client isn't a go program (e.g. a web app) the list of moves can be serialized into their string representation and supplied to the client. Once a move is selected the MoveStr method can be used to parse the selected move's string.

Valid Moves

Valid moves generated from the game's current position:

game := chess.NewGame()
moves := game.ValidMoves()
game.Move(moves[0])
fmt.Println(moves[0]) // b1a3

Parse Notation

Game's MoveStr method accepts string input using the default Algebraic Notation:

game := chess.NewGame()
if err := game.MoveStr("e4"); err != nil {
	// handle error
}

Outcome

The outcome of the match is calculated automatically from the inputted moves if possible. Draw agreements, resignations, and other human initiated outcomes can be inputted as well.

Checkmate

Black wins by checkmate (Fool's Mate):

game := chess.NewGame()
game.MoveStr("f3")
game.MoveStr("e6")
game.MoveStr("g4")
game.MoveStr("Qh4")
fmt.Println(game.Outcome()) // 0-1
fmt.Println(game.Method()) // Checkmate
/*
 A B C D E F G H
8♜ ♞ ♝ - ♚ ♝ ♞ ♜
7♟ ♟ ♟ ♟ - ♟ ♟ ♟
6- - - - ♟ - - -
5- - - - - - - -
4- - - - - - ♙ ♛
3- - - - - ♙ - -
2♙ ♙ ♙ ♙ ♙ - - ♙
1♖ ♘ ♗ ♕ ♔ ♗ ♘ ♖
*/

Stalemate

Black king has no safe move:

fenStr := "k1K5/8/8/8/8/8/8/1Q6 w - - 0 1"
fen, _ := chess.FEN(fenStr)
game := chess.NewGame(fen)
game.MoveStr("Qb6")
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method())  // Stalemate
/*
 A B C D E F G H
8♚ - ♔ - - - - -
7- - - - - - - -
6- ♕ - - - - - -
5- - - - - - - -
4- - - - - - - -
3- - - - - - - -
2- - - - - - - -
1- - - - - - - -
*/

Resignation

Black resigns and white wins:

game := chess.NewGame()
game.MoveStr("f3")
game.Resign(chess.Black)
fmt.Println(game.Outcome()) // 1-0
fmt.Println(game.Method()) // Resignation

Draw Offer

Draw by mutual agreement:

game := chess.NewGame()
game.Draw(chess.DrawOffer)
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method())  // DrawOffer

Threefold Repetition

Threefold repetition occurs when the position repeats three times (not necessarily in a row). If this occurs both players have the option of taking a draw, but aren't required until Fivefold Repetition.

game := chess.NewGame()
moves := []string{"Nf3", "Nf6", "Ng1", "Ng8", "Nf3", "Nf6", "Ng1", "Ng8"}
for _, m := range moves {
	game.MoveStr(m)
}
fmt.Println(game.EligibleDraws()) //  [DrawOffer ThreefoldRepetition]

Fivefold Repetition

According to the FIDE Laws of Chess if a position repeats five times then the game is drawn automatically.

game := chess.NewGame()
moves := []string{
	"Nf3", "Nf6", "Ng1", "Ng8",
	"Nf3", "Nf6", "Ng1", "Ng8",
	"Nf3", "Nf6", "Ng1", "Ng8",
	"Nf3", "Nf6", "Ng1", "Ng8",
}
for _, m := range moves {
	game.MoveStr(m)
}
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method()) // FivefoldRepetition

Fifty Move Rule

Fifty-move rule allows either player to claim a draw if no capture has been made and no pawn has been moved in the last fifty moves.

fen, _ := chess.FEN("2r3k1/1q1nbppp/r3p3/3pP3/pPpP4/P1Q2N2/2RN1PPP/2R4K b - b3 100 23")
game := chess.NewGame(fen)
game.Draw(chess.FiftyMoveRule)
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method()) // FiftyMoveRule

Seventy Five Move Rule

According to FIDE Laws of Chess Rule 9.6b if 75 consecutive moves have been made without movement of any pawn or any capture, the game is drawn unless the last move was checkmate.

fen, _ := chess.FEN("2r3k1/1q1nbppp/r3p3/3pP3/pPpP4/P1Q2N2/2RN1PPP/2R4K b - b3 149 23")
game := chess.NewGame(fen)
game.MoveStr("Kf8")
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method()) // SeventyFiveMoveRule

Insufficient Material

Impossibility of checkmate, or insufficient material, results when neither white or black has the pieces remaining to checkmate the opponent.

fen, _ := chess.FEN("8/2k5/8/8/8/3K4/8/8 w - - 1 1")
game := chess.NewGame(fen)
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method()) // InsufficientMaterial

PGN