Inspired by the ARC/INFO GRID implementation of Map Algebra.
pip install glidergun
from glidergun import grid, mosaic
dem1 = grid(".data/n55_e008_1arc_v3.bil")
dem2 = grid(".data/n55_e009_1arc_v3.bil")
dem = mosaic(dem1, dem2)
hillshade = dem.hillshade()
# hillshade.save(".output/hillshade.tif", "uint8")
# hillshade.save(".output/hillshade.png")
# hillshade.save(".output/hillshade.kmz")
dem, hillshade
from glidergun import grid
band4 = grid(".data/LC08_L2SP_197021_20220324_20220330_02_T1_SR_B4.TIF")
band5 = grid(".data/LC08_L2SP_197021_20220324_20220330_02_T1_SR_B5.TIF")
ndvi = (band5 - band4) / (band5 + band4)
ndvi.plot("gist_earth")
from glidergun import Defaults, grid
Defaults.display = "cividis"
dem = grid(".data/n55_e008_1arc_v3.bil").resize(10, 10)
sparse_dem = dem.set_nan(dem.randomize() > 0.1)
sparse_dem, sparse_dem.interp_idw(), sparse_dem.interp_rbf()
from glidergun import grid
dem = grid(".data/n55_e008_1arc_v3.bil")
dem.set_nan(dem > 2).color("Blues").map(opacity=0.5, basemap="OpenStreetMap")
from glidergun import animate, grid
def tick(g):
count = g.focal_sum() - g
return (g == 1) & (count == 2) | (count == 3)
def simulate(g):
md5s = set()
while g.md5 not in md5s:
md5s.add(g.md5)
yield -(g := tick(g))
seed = grid((120, 80)).randomize() < 0.5
animation = animate(simulate(seed), interval=40)
# animation.save("game_of_life.gif")
animation