Releases: jrucho/YTbeatmakercues
Releases · jrucho/YTbeatmakercues
YT Beatmaker Cues v1.6
New in 1.6
- Unified TransportClock syncs audio and MIDI loops
- Four MIDI loopers mirror the audio loopers with matching colors and progress bars
- Switch between audio and MIDI loopers in the Advanced panel
- Undo and redo restore MIDI loops
YT Beatmaker Cues v1.5.1
New in 1.5.1
- New FX Pad controller
- Added a keyboard shortcut (x) and MIDI note 26 to toggle the pad, plus joystick CC mappings for X/Y movement
- A dedicated “FX Pad” button now appears in the advanced control panel to open the window
- The popup hosts a square canvas with dropdowns at each corner for selecting effects
- Supports “Single FX” and “4‑Corner” modes with sticky toggle via double‑click or button
- Extensive effect library
- New AudioWorklet effects include a 12‑bit bit‑crusher and a BPM‑synchronized looper that follows the global tempo
- Dozens of analog‑style effects (filter drive, vinyl sim, tape echo, chorus, phaser, duck compressor, etc.) selectable per corner
- Seamless routing and volume leveling
- Master audio now passes through fxPadMasterIn → engine → fxPadMasterOut, with a leveling compressor to keep volume consistent when effects are active
- Joystick movements activate the pad even when the window is hidden, allowing external MIDI controllers to drive the effect ball
YT Beatmaker Cues v1.5
New in 1.5
- "Nova Bass" synth window with realtime controls and pitch sync to the video feed
- Layer multiple presets or generate new ones with the Random button
- Nova Bass stays off until opened and fades out cleanly when closed
- Loops align perfectly to the master start time for rock‑solid sync
- Progress bars track each loop's own start so visuals line up every time
- The longest clip becomes the reference so loops of different lengths stay in phase
- Newly recorded loops begin playing on the very next bar for snappier response
- Reduced latency and cleaner loop boundaries for punchier recordings
YT Beatmaker Cues v1.4.2
New in 1.4.2
- Loopers start and stop fix
YT Beatmaker Cues v1.4
New in 1.4
- Four independent audio loopers with bright progress bars beneath the looper button
- Each bar shows four tick marks so you can follow the beat
- Progress bars are a uniform 1.4 px thick
- Export downloads every active loop as its own track with BPM
- Pitching loops renames files with
-pitched-<BPM>bpm
YT Beatmaker Cues v1.3
New in 1.3
- Super Knob scrolls cues using any MIDI CC. Endless encoders behave like
regular 0–127 knobs for now. Hold Shift to reposition before continuing
and choose a speed (1–3) in the MIDI mapping window. Speed 1 is the
default, with 2 and 3 moving cues faster.
YT Beatmaker Cues v1.2.1
New in 1.2.1
- Works inside the YouTube iframe on Samplette.io and other
youtube-nocookie.com
embeds, even when the referrer is hidden. The toolbar becomes scrollable and MIDI features are disabled there. - Minimal bar and advanced window become scrollable when space is limited
- Route audio to any available output device via the Audio Out dropdown ("Default output" preselected)
- Choose your microphone via the Audio In dropdown ("Default input" preselected)
- Choose a device from the Monitor In dropdown and toggle Mon On/Off to hear that source through your computer's default speakers. Monitoring starts off on each page load and stops cleanly when you navigate away.
- Output routing adjusts automatically when selecting a new device
- Lower latency when switching outputs using native sink routing when supported
- Input monitoring uses a separate low-latency
AudioContext
for minimal delay - Advanced control buttons now display in two columns for easier access
- Avoids duplicate initialization in YouTube iframes to prevent freezes
- Mic button cycles Off → Record (green) → Monitor (red) so you can hear the mic while capturing loops
- Fixed : Midi doubling effect
YT Beatmaker Cues v1.1
Mark cue points, play drum sounds, and customize your experience on YouTube. The extension supports managing multiple sample packs at once. Use the multi- select dropdown in the advanced panel to load several packs together or delete unused ones. Creating a new pack only asks for a name; you can later import kicks, hihats and snares using each row’s "Imp" button. Samples are stored in the pack and persist between sessions. You can delete individual samples from any pack; built-in samples remain protected, but extra ones you add to the built-in pack can be removed.