A project of mine that depends on karlseguin/websocket.zig crashes when a second player successfully connects. The server crashes while compressing a message to send to one of the players (I have yet to determine which).
This is the simplest program that exibits similar behaviour. This one crashes when the first "player" connects, not the second that my real project exibits, but it crashes in the same place, so maybe it's still useful??