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Jasper Edbrooke

Projects

  1. Auto Editor on Golem
    Now Live on https://auto-editor.online!
    A webUI for a Golem requestor app that runs on the Golem Network decentralized super computer. Allows for offloading the video processing done by WyattBlue/auto-editor to many computers on the network to render videos in a fraction of the time of a single computer. auto-editor

  2. Pi Spigot
    this pi spigot uses high performance C++ and inline x86 asm to find far out digits of pi in base 16

  3. Kmemes
    Exploring the Kmeans clustering algorithm to classify and synthesize images from the internet. Implements GPU acceleration using CUDA C++. Generated Handwritten digits: generated-digits

  4. CUDA-BWT
    A GPU based implementation of Burrows Wheeler Transform, commonly used in data compression and bioinformatics. It performs up to 10x faster than an equivalent CPU implentation in some cases.

  5. FPGA Face Detection
    Face detection, on an FPGA! A verilog implementation of a simple facial detection algorithm
    Face Detection Demo
    Uses Verilator and OpenCV to interface the verilog simulation with a webcam.

  6. Mutlithreading enhancement for jumpcutter
    A fork of carykh/jumpcutter, adding multithreading support for massive speedups in runtime, as fast as 5x throughput for main processing.

  7. ChromeDino-FPGA
    A project in Verilog to implement a basic version of the Google Chrome no internet dinosaur game, in an FPGA
    This was a final project for the csm152a course at University of California, Los Angeles

  8. Python Image Fetcher and Reviewer (PIFAR)
    A Gui client for fetching results from imgur's API, and filtering them.
    This was a final project from the cis41b advanced python course at De Anza college

  9. A Simple Store in C++
    This project is a simple store interface with a GUI written entirely in C++/GTK.
    This was a final project from the cis22c data structures course at De Anza college

Works in Progress

  1. RISCV-CPU
    A RISCV CPU core implementation in Verilog, supports most of the RV32/64I instruction set.

  2. Verilog-3D-graphics
    A project where I explore the world of 3D graphics, both raster and ray tracing, in Verilog and FPGAs

  3. CUDA JPEG compressor
    A fork of stbrumme/toojpeg, adding CUDA acceleration to a simple jpeg compressor.

48BD

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