Senior lecturer at BUAS / IGAD. Graphics, Ray Tracing, BVHs, Software Optimization, GPGPU, gamedev, demoscene, retro development (MSX/Z80).
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Breda University of Applied Sciences
- 't Goy, The Netherlands
- https://jacco.ompf2.com/
- in/jacco-bikker-40816b1
- https://jacco.ompf2.com/author/jbikker/
- @jbikker.bsky.social
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tinybvh Public
Single-header dependency-free BVH construction and traversal library.
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tmpl8rt_2025 Public
Template for IGAD Y1 Block C
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NexusBVH Public
Forked from StokastX/NexusBVHA fast and high quality GPU BVH builder implementing H-PLOC
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bvh_article Public
Code accompanying the blog post on bvh construction.
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voxpopuli Public
Voxel / ray tracing template for the blog posts.
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lighthouse2 Public
Lighthouse 2 framework for real-time ray tracing
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WrldTmpl8 Public
Retro coding in C/C++ in a 3D template with full low-level control.
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tmpl8pi Public
"The Famous Template", now for pi4/400.
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advgrtmpl8 Public
Advanced Graphics assignment template with OpenCL support.
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softrast Public
Basic software rasterizer used to illustrate some concepts in a course.