Alternative HTML5 backend for OpenFL that uses dev branch of pixi.js library for rendering to WebGL / 2D canvas.
Currently only the following classes are partly done:
- flash.display.DisplayObject
- flash.display.DisplayObjectContainer
- flash.display.Sprite
- flash.display.Stage
- flash.display.Graphics
- flash.Lib (still needs lots of work)
All other classes are direct copies from openfl-html5 backend and most still need to be modified.
Here's a simple application that currently compiles (Main.hx):
package ;
import flash.display.DisplayObjectContainer;
import flash.display.Sprite;
import js.Browser;
import flash.Lib;
class Main extends DisplayObjectContainer{
var s:Sprite;
public function new():Void {
super();
s=new Sprite();
s.x=100;
s.y=100;
var g = s.graphics;
g.beginFill(0x00FFFF);
g.moveTo(0,0);
g.lineTo(-50, 100);
g.lineTo(50, 100);
g.lineTo(0, 0);
g.endFill();
g.beginFill(0x00FF00);
g.drawRect(0,0,50,50);
g.endFill();
Lib.current.stage.addChild(s);
Browser.window.requestAnimationFrame( update );
}
public function update(e:Float):Bool {
Lib.renderer.render(Lib.current.stage.pixiDisplayObject);
s.rotation+=0.1;
Browser.window.requestAnimationFrame( update );
return true;
}
}