- Woodinville, WA (USA)
Lists (1)
Sort Name ascending (A-Z)
Stars
Official repository of "SAMURAI: Adapting Segment Anything Model for Zero-Shot Visual Tracking with Motion-Aware Memory"
Full-featured shader toolchain. Data driven resource system (via YAML), Vulkan binding generation, and serialization
Lightweight, cross-platform & full-featured shader IDE
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Console-based GLSL Sandbox for 2D/3D shaders
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.