10000 jasonstredwick (Jason Stredwick) / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View jasonstredwick's full-sized avatar
  • Woodinville, WA (USA)

Block or report jasonstredwick

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Official repository of "SAMURAI: Adapting Segment Anything Model for Zero-Shot Visual Tracking with Motion-Aware Memory"

Python 6,819 443 Updated Mar 18, 2025

Unicode encodings with C++20

C++ 9 3 Updated Apr 12, 2025

Unicode Algorithms Implementation for C/C++

C++ 298 26 Updated Jan 5, 2024

Full-featured shader toolchain. Data driven resource system (via YAML), Vulkan binding generation, and serialization

C++ 3 Updated Mar 2, 2025

Lightweight, cross-platform & full-featured shader IDE

C++ 4,523 293 Updated Sep 22, 2023

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

C++ 2,318 304 Updated May 23, 2025

Console-based GLSL Sandbox for 2D/3D shaders

C++ 4,964 361 Updated Apr 19, 2025

C++ integrated shading language

C++ 37 2 Updated Jun 9, 2023

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

C 767 155 Updated May 5, 2025

Making it easier to work with shaders

C++ 4,053 298 Updated May 29, 2025

Config files for my GitHub profile.

1 Updated Sep 10, 2022

Source code for a 1977 version of Zork

989 110 Updated Aug 10, 2022
0