Stars
Example of how to do a material shader in Unreal Engine
A rendering sample that demonstrates bindless deferred texturing using D3D12
A tool for recompiling Xbox 360 games to native executables.
St0wy / clay
Forked from nicbarker/clayHigh performance UI layout library in C.
GUI for D3d12info combined with GPU hardware database
Miniature rack builds, for portable or compact Homelabs.
Lockfree, atomic, multi producer, multi consumer, C++, in process and inter-process queue
Awesome list of resources for Game Engine Development.
🔊 Text-Prompted Generative Audio Model
Ghidra is a software reverse engineering (SRE) framework
SizeBench is a binary size investigation tool for Windows
High throughput suffix array searching
ileonte / focus
Forked from focus-editor/focusA simple and fast text editor
Standard library / common utilities used to build the Sceneri engine driving 3D games and experiences
A shader that simulates a CRT electron beam in real time.
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
jai bindings for https://github.com/nicbarker/clay
Tutorials and Cheatsheet for Jai, written by its community
A software raytracing engine written in WebGPU
Extremely fast, in memory, JSON and reflection library for modern C++
Single-header dependency-free BVH construction and traversal library.
Scripts and tools for use with Microsoft products/technologies