8000 Releases · jacobsjo/lavaflow · GitHub
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Releases: jacobsjo/lavaflow

v0.5.2

18 Jun 00:55
6975588
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v0.5.2 Pre-release
Pre-release
  • make dried ghast generate next to fossils in soul sand valley and ghost forest (in 1.21.6 only)
  • fix supported versions of mod versions

v0.5.1

17 Jun 18:16
17d5cb0
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v0.5.1 Pre-release
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Update to Minecraft 1.21.6

  • also works in Minecraft 1.21.5

Add "ash" clouds (normal clouds in the nether at y=102

  • clouds don't exist when using Minecraft 1.21.5

Moved the dnt compat datapack to a overlay. To activate open the pack.mcmeta file in the zip/jar and edit line 27 from "formats": 0, to "formats": [0, 1000],.

v0.5.0

19 Apr 16:20
cea00a3
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v0.5.0 Pre-release
Pre-release
  • update to 1.21.5
    • added new dry vegetation features to nether wastes
    • add fallen crimson trees to crimson forest and old growth crimson forest
    • change ghost forest particles from gray dust to firefly
  • fix pillars cutting of caves
  • add rare soul lanterns to ghost trees

Full Changelog: v0.4.0...v0.5.0

v0.4.0

27 Dec 21:35
28a4549
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v0.4.0 Pre-release
Pre-release
  • Added strider staples:
    • A small structure that houses striders, some with saddles
    • 5 variants exits
    • Generates only on gravel beaches
    • Aims to make obtaining a staider easier, for traversing the lava oceans.
  • Redone biome layout:
    • Warped and crimson forests can now generate next to each other
    • Biomes now more often differ on different sides of rivers
  • Redone nether wastes
    • Reduced amounts of boulders
    • Replaced orange terracotta with red sand (and red sandstone if the sand would float otherwise)
    • Added dead bushes
    • Red terracotta and red sand can now burn infinitely in the nether.
  • Tweeks to ancient debris distribution:
    • Non-exposed ancient debris is now generated in pockets with tuff
    • This makes it easier to find without increasing the total amount of ancient debris in a chunk
    • Smaller blobs generate everywhere, with additional larger ones in a triangle distribution between y=8 and y=24
    • Additional blobs exist in ocean pillars and exposed debris can be found in caves (unchanged)
    • I welcome feedback on ancient debris distribution
  • increased ambient light, so it is now the same as the vanilla nether again
  • bridge bastions can now only generate in oceans (and no longer in valleys)
  • fixed a performance issue introduced in 0.3.1

Full Changelog: v0.3.2...v0.4.0

v0.3.2

18 Dec 19:54
3b826d2
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v0.3.2 Pre-release
Pre-release

Added 2 more biome tags for additional structure placement options

DnT compat:

proper placement of remaining nether structures: hamlet, piglin_camp, piglin_donjon, and pigin_outstation

Full Changelog: v0.3.1...v0.3.2

v0.3.1

18 Dec 01:10
3f6c6d6
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v0.3.1 Pre-release
Pre-release
  • Added dnt compat datapack.
  • Minor adjustment to how terrain adaptation works near the floor, to allow structures from other datapacks/mods to work better.

Full Changelog: v0.3.0...v0.3.1

v0.3.0

17 Dec 03:01
c491441
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v0.3.0 Pre-release
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Added old growth crimson forest.

  • Some fungi grow with roots
  • Features lava pools on floor

Fixed surface height for visualizations

Full Changelog: v0.2.0...v0.3.0

v0.2.0

16 Dec 12:38
3e7331f
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v0.2.0 Pre-release
Pre-release
  • making striders immune to fall damage (they tend to like jumping off lavafalls...)
  • more varied pillar, cave, layer hole sizes
  • fix scaffolding not replacing fortresses
  • fix blobs replacing unwanted features

Full Changelog: v0.1.0...v0.2.0

v0.1.0

13 Dec 16:22
e92147a
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v0.1.0 Pre-release
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First alpha release (Mod)

expect chunk border causing updates in the future

On fabric depends on fabric API

0