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jtkyber/game_engine

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Features

  • Mesh rendering
  • PBR Material support (albedo, roughness, metallic, normal, emission)
  • Directional, spot and point light support
  • Directional and spot light shadow mapping
  • Terrain and heightmap support
  • Material splatting (like texture splatting but with materials) for terrain. Can use a splat map to blend up to 4 materials on the same mesh
  • Skybox support
  • Custom GLTF parser/loader
  • Transparency
  • Animation support
  • Continuous SAT collision detection
  • Basic physics (gravity and object pushing)
  • First and third person camera
  • Player controls
  • Nested node support
  • Day/night cycle
  • Debug, graphics and gameplay options on demo

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