A Unity Spring Class ported to C# from lua.
Allows for smooth easing for floats and Vector3s, while being easier to use than standard Lerp loops, with a better looking result.
- Features springs for
float
andVector3
. - Requires no manual update calls, as it uses the time of requests to calculate values.
- Easy to set up, while not cluttering your other scripts with dozens of unneeded variables.