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A Unity DOTS framework for my personal projects

C# 1,079 95 Updated Jun 6, 2025

Unity3D Client And C# Server Framework

C# 9,294 3,149 Updated Jun 3, 2025 10000

ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.

C# 492 61 Updated Jul 30, 2024

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

C# 3,104 522 Updated Jun 7, 2025

A Unity library for common movement AI

C# 2,061 291 Updated May 20, 2024

Unity Jobs based high performance particles

C# 376 53 Updated Sep 14, 2023

Lightweight and easy-to-use class library to allow port forwarding in NAT devices with UPNP and/or PMP

C# 428 100 Updated Jun 7, 2024

Keyframe sync using ECS(R)

C# 559 107 Updated Sep 12, 2024

A Steamworks implementation for Fish-Net.

C# 107 19 Updated Aug 26, 2024

Build highly concurrent, distributed, and resilient message-driven applications using Java/Scala

Scala 1,368 173 Updated Jun 8, 2025

using Unity Shader

ShaderLab 35 16 Updated Jun 30, 2018

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderLab 6,946 1,770 Updated Jun 7, 2025

Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.

C++ 292 21 Updated Jan 4, 2024

《Real-Time Rendering 4th》 (RTR4) 中文翻译

2,762 373 Updated Mar 13, 2025

Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and …

Rust 1,382 105 Updated Jun 5, 2025

记录学习Unity Shader过程中实现过的一些Demo。

ShaderLab 1,636 271 Updated Mar 24, 2025

A categorized collection of awesome Unity open source on GitHub (800+)

4,078 465 Updated Jan 21, 2025

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 18,796 1,436 Updated Jun 25, 2023

中文版ai地牢,基于清源CPM fineutne

Python 237 30 Updated Dec 7, 2022

Pre-loading, Synchronicity, and Pooling for Unity Addressables

C# 242 40 Updated Nov 27, 2023

Testura.Code is a wrapper around the Roslyn API and used for generation, saving and compiling C# code. It provides methods and helpers to generate classes, methods, statements and expressions.

C# 298 28 Updated May 9, 2024

Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

C# 511 55 Updated Aug 11, 2020

A bare-bones C# .NET Key-value Store in a single database file for Unity

C# 234 22 Updated Nov 7, 2023

A Lens Flare effect for Unity that doesn't require Physics.

C# 25 3 Updated Mar 7, 2021

Creating a PID controller in Unity

C# 36 10 Updated Mar 25, 2021

Unity Procedural Level Generator

C# 868 78 Updated May 2, 2025

📋 Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.

172 66 Updated Jun 9, 2017

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2,625 530 Updated Apr 23, 2018

Ready for Use Unity Mobile Shaders

ShaderLab 116 57 Updated May 24, 2018
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