Stars
A Unity DOTS framework for my personal projects
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
A Unity library for common movement AI
Unity Jobs based high performance particles
lontivero / Open.NAT
Forked from alanmcgovern/Mono.NatLightweight and easy-to-use class library to allow port forwarding in NAT devices with UPNP and/or PMP
A Steamworks implementation for Fish-Net.
Build highly concurrent, distributed, and resilient message-driven applications using Java/Scala
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and …
A categorized collection of awesome Unity open source on GitHub (800+)
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Pre-loading, Synchronicity, and Pooling for Unity Addressables
Testura.Code is a wrapper around the Roslyn API and used for generation, saving and compiling C# code. It provides methods and helpers to generate classes, methods, statements and expressions.
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
rejemy / UltraLiteDB
Forked from litedb-org/LiteDBA bare-bones C# .NET Key-value Store in a single database file for Unity
A Lens Flare effect for Unity that doesn't require Physics.
📋 Unity Shader相关学习资源与链接珍藏 | A list of amazing resources for learning shader writing in Unity.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Ready for Use Unity Mobile Shaders